If you can play skilled enough, you might. Of course, a lot depends on whether the taunts work or not. My advise would be to try a few runs, to test the waters, and if you find it too hard to take a good amount of health of, it may be wise to quit and save up more units.
The thing I wish I realized before I went in is unlike other kinetic transference nodes the damage you do when it’s up WONT transfer to him after it ends. It’s not considered a critical hit even if the damage stored was from a critical.
Also, once you do apply taunt, and he has a bar of power, dash back immediately. Sometimes he wastes no time throwing his special, and you might get clipped.
Ok guys I tested the waters and used 3 revives, seems I need to practice more on this fight. so I'll hold off for now and save about 3k units and fill my stash with revives so I can do this in one go cause I know I'm not that skilled to have a fight with a guy who can do this all day. thanks for the advice guys.
Ok guys I tested the waters and used 3 revives, seems I need to practice more on this fight. so I'll hold off for now and save about 3k units and fill my stash with revives so I can do this in one go cause I know I'm not that skilled to have a fight with a guy who can do this all day. thanks for the advice guys.
I'd say 3k units is overkill, but that would be sufficient for you to get through the rest of Act 6 and probably Act 7 as well. I'd advice 1k units, plus try to get Starky maxed out. The damage increase really would make a difference.
I did mine with a boosted r4 starky. You shouldn't have a problem with it if your skilled enough. Be sure to get the taunts and bait out the specials, even if it takes long, its better to waste time making him throw it.
Ok guys I tested the waters and used 3 revives, seems I need to practice more on this fight. so I'll hold off for now and save about 3k units and fill my stash with revives so I can do this in one go cause I know I'm not that skilled to have a fight with a guy who can do this all day. thanks for the advice guys.
I'd say 3k units is overkill, but that would be sufficient for you to get through the rest of Act 6 and probably Act 7 as well. I'd advice 1k units, plus try to get Starky maxed out. The damage increase really would make a difference.
Yep probably 3k is overkill, When I tried it, even with the the debuff feedback on cooldown I got 1shot by block damage 2x then on 3rd try I got the timing and made it to 75% health but didn't wanna gamble and quit the fight. And yes I will max out my starky, just need 2 more tech t4cc to do that probably when AQ cycle ends. Still I'm just gonna prepare by a lot for this fight.
I did mine with a boosted r4 starky. You shouldn't have a problem with it if your skilled enough. Be sure to get the taunts and bait out the specials, even if it takes long, its better to waste time making him throw it.
That's what I did in my 3rd revive bro, I actually got the rhythm of the fight. But I just quit, I'll come back when I'm ready for him even If I messed up a lot next time I'll make sure to have a lot of resources. Thanks for the advice.
I'm so glad I did it before this fight got buffed I read the announcement on forums & explored the chapter within 2-3 days even though I didn't have good counters fr some of the paths But I knew this fight will a big pain in the backside without Ronan so had to do it before the buff
I just did this fight for the first time yesterday. If you have him Aegon is a solid choice for this as well. I did it with a single revive (because I messed up on a dodge).
thanks to Kabam's solo compensation that it was enough safety net to finish this cap iw without using units.
took the caltrops path with Apoc, Cable, Colossus for Carnage and Blade fight and made AA horseman to clear the others.
thank you guys for the advice, patience really works in this fight. building up poise charges with starky while destructive feedback is up then just intercept when it's down and let the crits do the job! thank you!
Wilo try some 6.4 quests while I got some spare refills.
Comments
The thing I wish I realized before I went in is unlike other kinetic transference nodes the damage you do when it’s up WONT transfer to him after it ends. It’s not considered a critical hit even if the damage stored was from a critical.
so I'll hold off for now and save about 3k units and fill my stash with revives so I can do this in one go cause I know I'm not that skilled to have a fight with a guy who can do this all day.
thanks for the advice guys.
When I tried it, even with the the debuff feedback on cooldown I got 1shot by block damage 2x then on 3rd try I got the timing and made it to 75% health but didn't wanna gamble and quit the fight.
And yes I will max out my starky, just need 2 more tech t4cc to do that probably when AQ cycle ends.
Still I'm just gonna prepare by a lot for this fight.
But I just quit, I'll come back when I'm ready for him even If I messed up a lot next time I'll make sure to have a lot of resources.
Thanks for the advice.
That's a good suggestion too, I'm just not that good playing ghost though.
I read the announcement on forums & explored the chapter within 2-3 days even though I didn't have good counters fr some of the paths
But I knew this fight will a big pain in the backside without Ronan so had to do it before the buff
If you have him Aegon is a solid choice for this as well. I did it with a single revive (because I messed up on a dodge).
Good luck
took the caltrops path with Apoc, Cable, Colossus for Carnage and Blade fight and made AA horseman to clear the others.
thank you guys for the advice, patience really works in this fight.
building up poise charges with starky while destructive feedback is up then just intercept when it's down and let the crits do the job! thank you!
Wilo try some 6.4 quests while I got some spare refills.