Autoplay AI progression

JackDiamondJackDiamond Member Posts: 133
edited February 2022 in Suggestions and Requests
I suggest that as a player progresses through the game (from Challenger, to Contender, to Proven, to Conqueror, to Uncollected, to Cavalier, to Thronebreaker) the AI of the autoplay that is available for them improves in skill too.

Obviously it should never make it ridiculously easy to autoplay everything, but it could improve a bit so that experienced and skilled players can autoplay the (boring) lower levels more easily, thus avoiding that feeling of having to grind ridiculously easy, boring and repetitive levels for the rewards, and allowing them to focus on the harder and more interesting levels.

For example, right now I'm Cavalier. With the right champs, I find that I can autoplay through a monthly quest path when the path is at or below defenders of about 7,000 or 7,500 - more than that and there's a risk of too much damage to champs. That gets me quite far through the Master levels, and a bit into Uncollected levels.

How about, if I made Thronebreaker, the same champs would be able to autoplay up to eg 10,000 or 12,000. So I could probably autoplay most or all of the Master levels (like I do with Heroic) and about half the Uncollected, but I'd still have to do the harder Uncollected and all of the Cavalier.

On the other hand, an Uncollected player might only be able to autoplay to about 5,000 with those champs, a Conqueror about 3,000, and so on.

That way, progressing through the game also removes some of the grind of the (now easy) levels that previously you'd have to fight.
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