Community QOL Thoughts
FadedDragon999
Member Posts: 104 ★
Hi everyone! As the game has advanced, more and more QOL improvements have been made. The Auto-Fight button, Filter Settings staying, Practice fights, and much more. These have been really useful updates, and with the recent Catalyst Vault update, it only makes me wonder what they would add next. So I decided to make this post to see what people would want most as a QOL update.
An Idea I had is an improved crystal opening menu, being able to select how many crystals you would like to pop at once. We have a pop 10, but what about popping 1, 5, 50, and 100? Or even a pop All button? It would help when opening large amounts of crystals such as Gold or t4cc fragment crystals.
What idea's do y'all have? And while bug fixes may count in this category, please keep those to a minimum. While I would also like them to be fixed, there are so many and there is already a separate Bugs and Known Issues category. I'm looking for QOL improvements that are smaller but extremely useful. So, with that out of the way, send what it is you think would vastly improve the game in small ways? I am excited and curious to see what you all have to say.
An Idea I had is an improved crystal opening menu, being able to select how many crystals you would like to pop at once. We have a pop 10, but what about popping 1, 5, 50, and 100? Or even a pop All button? It would help when opening large amounts of crystals such as Gold or t4cc fragment crystals.
What idea's do y'all have? And while bug fixes may count in this category, please keep those to a minimum. While I would also like them to be fixed, there are so many and there is already a separate Bugs and Known Issues category. I'm looking for QOL improvements that are smaller but extremely useful. So, with that out of the way, send what it is you think would vastly improve the game in small ways? I am excited and curious to see what you all have to say.
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Comments
Masteries are another part of the game that could use both QoL changes, as well as gameplay changes