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Should Iceman be the HT of Mutants?

SiliyoSiliyo Posts: 1,379 ★★★★★
edited March 2022 in Suggestions and Requests
Like the title says: since Iceman (ice) is the opposite of Human Torch (fire), do you guys think he should be a Skill Class killer (in most cases) similar to how Human Torch is for Mystics?
Post edited by Kabam Porthos on

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    DrenlinDrenlin Posts: 787 ★★★
    He sure has lost a lot of his appeal over the years. Can’t remember the last time I actually used him
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    Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,764 ★★★★★
    No ... ?
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    SiliyoSiliyo Posts: 1,379 ★★★★★
    I’m going to use Human Torch’s abilities and input the Iceman changes [like this]:

    Signature ability:
    If [Iceman] has 0 persistent charges and his Pre-Fight Ability is not active, he has a X% chance to gain 1 persistent charge(s). This ability increases by a flat X% every time the ability fails to activate.

    Passive:
    Immune to Coldsnap, Frostbite, and Incinerate.

    Whenever [Iceman] would be [coldsnapped], he places a [Freeze] Passive on himself. Frost Passives deal 0 damage and last indefinitely.

    Basic attacks deal [physical damage] instead of energy damage.

    Omega Mutant! - Pre Fight Ability
    (Working title for the Pre Fight). If [Iceman] has at least 1 Persistent Charge(s), he can consume them to activate this ability before the fight.

    For the entire fight, all of [Iceman’s frostbites] are [Black Ice], lasts 2 seconds longer, and deal an additional +75% damage. This ability does not stack.

    Temperature:
    While charging a heavy attack, [Iceman decreases] his temperature. Temperature [increases] slightly over time. Temperate [increases] slower for each [Freeze or Frostbite] on either champion. At 10 below Temperature, the cold from [Iceman’s attacks] are so intense, they cannot miss. At 20 below Temperature, Temperature cannot [increase] for 6.50 seconds, then it is set to 18 below. The duration of all of [Iceman’s] frostbites effects increases by up to 4 second(s) depending on his temperature.

    [Frostbites]: The damage of all of [Iceman’s frostbites] increases by 12% for each [Freeze or Frostbite] on either champion. For each [Frostbite] on the Opponent, their regeneration rate is reduced by 20%. While [Iceman is shocked], the duration of all his [Frostbite] effects is reduced by 4 seconds.

    [Omega Form]:
    When [Below Temperature is at 20] and the Opponent has [7 Frostbite] effects, for the next 7 seconds instead of placing Frostbite Debuffs on the opponent, [Iceman] places [Black Ice] Passives instead.

    [Black Ice]:
    [Black Ice] deals Energy damage over time, removes Perfect Block chance, reduces Block Proficiency to 0. Not sure what should be inflicted instead of Power Sting. [Black Ice] Passives are treated as Frostbite Debuffs for all of [Iceman’s] abilities.

    When Attacked - Contact
    0% chance to [Frostbite] the Opponent for X damage over 4 seconds. This chance is increased by a flat 10% for each [Freeze or Frostbite] on either champion.

    When Blocking or Attacked
    If the hit dealt [Physical Damage], Temperature is [decreased] by 5, and Iceman [Freezes]. All attacks from Skill Champions are considered as Physical Attacks towards this ability.
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    SpadeofacesSpadeofaces Posts: 1
    Electro should be the same with some sort of static energy
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    Real_Madrid_76_2Real_Madrid_76_2 Posts: 3,322 ★★★★★
    Not quite useful in present day, but still one of the og quest clearers. And my second et 5 star too. I duped him from this month's cav crystal s
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    AMS94AMS94 Posts: 1,776 ★★★★★
    edited March 2022
    Should he - Yes....not an exact copy, just something similar in his own way with burst frostbite damage & coldsnaps

    Will they ever do it - Nope

    Will a Coldsnap Frostbite immunity & higher damage satisfy most players of the community - Yes
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    HenriqueSCCPHenriqueSCCP Posts: 413 ★★★
    He must have immunity to coldsnap and frostbite.
    Increase the chance of placing frostbite when critting the opponent, instead of being just 45%, being 80% or 90% and increasing frostbite damage.
    Increase coldsnap time on doubling and S1 to 16 or 18 seconds.
    Increase damage on S3 which is very weak even with coldsnap (would be nice for every active frostbite on S3 opponent would cause extra coldsnap).
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