Need Help! Team building Carina V2 for Abyss

awesomesauceawesomesauce Member Posts: 774 ★★★
I apologize for the lengthy post, but there is a lot to cover and I want to make sure I am doing this the most efficient and effective way possible. Now I currently do run suicides, but am willing to turn those off if necessary (with max despair and deep wounds)

Background:

I have only completed path 1 of Abyss, and that was shortly after its initial release. I have always intended on going back at some time and completing the exploration, and I figured now is a good of time as any to work at it.

Following this Abyss Map here:
https://www.mcoc-guide.com/best-team-to-use-in-abyss-all-paths/

I have already completed Path 1.

Mutant AoL
I am looking to complete the Mutant path next, which I think Path 3 is most suited for (since Path 2 will be reserved for "Come out to play" challenge to drop GG, but I figure if I am that deep into abyss I might as well push through and finish the lane)

Here are my viable options for Mutants:
(Sorted by PI Level based on masteries w/ suicides, not necesssarily effectiveness)
Top Options Star Level Rank Signature Level
Omega Red 6 3 200
Kitty Pryde 6 3 21
Namor 6 3 89
Sunspot 6 3 20
Mag - White 6 3 60
Apoc 6 3 30 ✓
Sinister 6 3 48
Namor 5 5 200
AA 5 5 200
Colossus 5 5 200 ✓
WeaponX 5 5 167
Domino 6 2 40
Mag - Red 6 3 20 ✓
Stryfe 6 2 20 ✓
ProfX 6 2 NA ✓
Cable 6 2 60
Bishop 6 2 20
Emma Frost 6 2 20
Wolverine 5 5 200

And here is the counters I think I have setup for the mutant path:
Path 3
Defender Counter
Darkhawk Mag - Red
Luke Cage Stryfe?
OML Apoc Ramp Up
Havok Colossus
Dorm Stryfe
Joe Fixit Stryfe/Apoc
Mordo Stryfe/Apoc
VtD Stryfe
HtD Stryfe
Hyperion Stryfe
Champion Stryfe
Red Skull Mag - Red
Bishop Stryfe?
Korg Apoc
Havok Colossus
Champion Stryfe
Ghost Mag - Red
Karnak Apoc
Collector All


Now with obviously I intend on getting charges for Apoc and ProfX when and where I can, and making Stryfe a horseman.
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Carina's Challengers AoL
This one has some wiggle room to it, as I am not sure which path between 4 or 5 would be better suited, I believe Path 5 is.

Here are my viable options for Carina's Challengers:
(Sorted by PI Level based on masteries w/ suicides, not necesssarily effectiveness)
Top Options Star Level Rank Signature Level
Warlock 6 3 100
CAIW 6 3 200
Falcon 6 3 40
Diablo 6 3 58
MoleMan 6 3 55
iBom 6 3 NA (Do have a science AG if necessary)
G2099 6 2 NA
MorningStar 6 2 40
Dr VooDoo 6 2 40
Crossbones 6 2 20
She-Hulk 6 2 40
Void 6 2 20
Longshot 6 2 NA
iHulk 6 2 NA (Do have a science AG if necessary)

Notable Rank-up options
Guillotine 6 1 20
Ultron 6 1 20
Starlord 5 4 200
Shang-Chi 5 3 41

Here are the counters for Path 5, with lots of wiggle room as I have only displayed 4 attackers:
Path 5? Counter
IMIW Moleman
IW Moleman
HulkRag Moleman
YJ Moleman
Mordo Void
Mephisto Void
Thor Rag Moleman
Aegon Moleman
Sinister Warlock
Thing Moleman/Warlock
Red Skull Void?
Bishop Void
SymSup Void
Masacre Moleman
Omega Red Warlock
Medusa Morningstar?
Cable Warlock
Karnak All
Collector All

I can rank 5* Shang-Chi up, or change the attack team completely if necessary. Also have a max 6*R3 CAIW to work with too

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Last, but not least (I intend on doing last because I wont need to finish the path for the challenge, but still intend on finishing the path anyways since I have not yet completed it)

Come Out To Play (Spiderverse, Symbiote, Sinister 6)

Here are my viable options for this challenge:
(Sorted by PI Level based on masteries w/ suicides, not necesssarily effectiveness)
Top Options Star Level Rank Signature Level
Sinister 6:
DocOc 6 2 60

SpiderVerse:
Spidey2099 6 3 126 ✓
StealthSuit 6 2 20 ✓
Stark Spidey 6 2 20
Spider-Ham 6 2 20
Spider-Gwen 6 2 20
PeniParker 6 2 NA

Symbiote
SymSup 6 3 140 ✓
Anti-Venom 6 3 40 ✓
Knull 6 3 20 ✓
Venom 5 5 200


Rank Up Options:
VtD 6 1 40
VenomPool 6 1 20

Here are the counters for Path 2 I think will work:
Path 2:
Defender Counter?
DarkHawk Knull/AV
Luke Cage Stealth Suit
Dormammu Spidey2099
Mephisto AV
CMM SymSup
Ghost Knull
IMIW Knull
Joe Fixit AV
Mordo Spidey2099
DeadPool AV
Korg Stealth Suit
TaskMaster Knull
MODOK Knull
HtD AV
Hyperion SymSup
Champion SymSup
GG Knull
Sinister Knull
p2099 Knull
Loki Spidey2099
Aegon Knull
IW Knull
Cull SymSup
Collector All

I Do have other options for Sinister 6 but most are 6* R1 unduped.
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I apologize if the formatting got wonky, I originally tried taking screenshots of my spreadsheets but I couldn't attach them for some reason.

Please let me know if you think this is a good setup, as this would leave only path 4 left to explore and I can use a different team for that (or unless you think path 4 is better for Carina's Challengers or Mutants and do some flip-flops)

I am hoping to do this the most efficient and cost-effective way possible with minimal units used. Though I do need to learn how to actually use Stryfe, but thats on me and not necessarily on building the teams.

Also keep in mind as I mentioned above, I am willing to change off of LC/DE "suicide" masteries if another team or attacker makes more sense.

Thanks to anyone for their constructive feedback!

Comments

  • awesomesauceawesomesauce Member Posts: 774 ★★★
    --Bump--

    I could really use some feedback here please help <3
  • Zippy_halliganZippy_halligan Member Posts: 173
    Glad someone has made a post for this. Im in the exact same position as you expect i dont have anti-venom so not sure who i would use for that mephisto. If no other feedback ends up on this post I'll likely for the most part do the same as your plans
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  • Zippy_halliganZippy_halligan Member Posts: 173
    Thats a good idea, i have 6* vulture i could rank up. Not sure a 4* would be a very fun time in abyss 😬
  • GriffoplayGriffoplay Member Posts: 269
    how is going?
    I have run path 1 month ago and I would like to complete carina.
    wich path do you think is more suitable:

    Mutant Domination: Path ?
    Come out to play: Path ?
    Carina's Challengers: Path ?
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