Battlegrounds Energy System - New System Required
FlameGod
Member Posts: 36 ★
So the current system for battlegrounds energy is to use 15 quest energy to enter into a match. A lot have complained that the energy cost is too high as well as the fact that players will now have to choose between using energy to play content like EQ or story mode vs Battlegrounds. Since it is still in the Beta phase I hope that Kabam is open to suggestions.
I think it would be beneficial for the new game mode to have its own unique energy system. As of now, 15 energy per match will give an individual the ability to play 4 matches with 10 energy remaining, so why dont we just round that up to 5 matches per full energy refill for arguments sake. Instead of the 15 energy, Kabam can create a unique energy for battlegrounds that has 5 max charges (or 6 if you want to keep things consistent with AQ / AW; players will benefit by 1 extra match per full refill).
With 5 unique battlegrounds energy, kabam can set the recharge timer to an amount different than AQ / AW to be aligned with their goal to keep the mode competitive, aka create a barrier to entry for non-endgame players. In addition to that they can introduce a new energy refill item which refills battlegrounds energy. This will make it unique from AQ / AW which currently does not have a way to refill energy at will (sigil reduces energy refresh timer though). This way Kabam can cash in on units from people buying refills and players don't have to choose between battlegrounds and other content.
I don't know how to @ / tag someone in a post to get their attention, so if you guys agree with my suggestion, please get this thread to the attention of the devs so they can consider changing the current energy system.
I think it would be beneficial for the new game mode to have its own unique energy system. As of now, 15 energy per match will give an individual the ability to play 4 matches with 10 energy remaining, so why dont we just round that up to 5 matches per full energy refill for arguments sake. Instead of the 15 energy, Kabam can create a unique energy for battlegrounds that has 5 max charges (or 6 if you want to keep things consistent with AQ / AW; players will benefit by 1 extra match per full refill).
With 5 unique battlegrounds energy, kabam can set the recharge timer to an amount different than AQ / AW to be aligned with their goal to keep the mode competitive, aka create a barrier to entry for non-endgame players. In addition to that they can introduce a new energy refill item which refills battlegrounds energy. This will make it unique from AQ / AW which currently does not have a way to refill energy at will (sigil reduces energy refresh timer though). This way Kabam can cash in on units from people buying refills and players don't have to choose between battlegrounds and other content.
I don't know how to @ / tag someone in a post to get their attention, so if you guys agree with my suggestion, please get this thread to the attention of the devs so they can consider changing the current energy system.
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