Node Description

AMS94AMS94 Member Posts: 1,776 ★★★★★
edited April 2022 in Suggestions and Requests
At this point it's safe to assume that Kabam have decided to ignore their past promises & not try to make the nodes, character kits & the game in general seem less complex
So with all the recent QOL changes, why can't they come up with a way to write better structured, shorter & easier to understand node descriptions

Eg. Using Green & Red color coding for things that benefit the Attacker & the Defender respectively would shorten many node descriptions by reducing the need to use these 2 words repeatedly

Writing how you gain & how you loose Paradox in one box with hyphenated heads would also be much better than current format
Eg. Increase - When attacker performs well timed blocks
Decrease - When attacker dodges an attack
Effect - Gain 30% damaging debuff potency for each Paradox (in green color to imply this gain is for the attacker)
Just 3 short sentences & it's probably much better than what we have in the game

Just like this many node descriptions can be shortened to a better & simpler structure
I assume they can have the same coding as they always have while having simpler descriptions on the face
Post edited by Kabam Porthos on
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