Node Description
AMS94
Member Posts: 1,776 ★★★★★
At this point it's safe to assume that Kabam have decided to ignore their past promises & not try to make the nodes, character kits & the game in general seem less complex
So with all the recent QOL changes, why can't they come up with a way to write better structured, shorter & easier to understand node descriptions
Eg. Using Green & Red color coding for things that benefit the Attacker & the Defender respectively would shorten many node descriptions by reducing the need to use these 2 words repeatedly
Writing how you gain & how you loose Paradox in one box with hyphenated heads would also be much better than current format
Eg. Increase - When attacker performs well timed blocks
Decrease - When attacker dodges an attack
Effect - Gain 30% damaging debuff potency for each Paradox (in green color to imply this gain is for the attacker)
Just 3 short sentences & it's probably much better than what we have in the game
Just like this many node descriptions can be shortened to a better & simpler structure
I assume they can have the same coding as they always have while having simpler descriptions on the face
So with all the recent QOL changes, why can't they come up with a way to write better structured, shorter & easier to understand node descriptions
Eg. Using Green & Red color coding for things that benefit the Attacker & the Defender respectively would shorten many node descriptions by reducing the need to use these 2 words repeatedly
Writing how you gain & how you loose Paradox in one box with hyphenated heads would also be much better than current format
Eg. Increase - When attacker performs well timed blocks
Decrease - When attacker dodges an attack
Effect - Gain 30% damaging debuff potency for each Paradox (in green color to imply this gain is for the attacker)
Just 3 short sentences & it's probably much better than what we have in the game
Just like this many node descriptions can be shortened to a better & simpler structure
I assume they can have the same coding as they always have while having simpler descriptions on the face
Post edited by Kabam Porthos on
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