Single option portals should activate automatically (+ other short QOL changes with portals)
Raichu626
Member Posts: 934 ★★★★
When a portal in a quest can only go to one node, that portal should just teleport players automatically instead of interrupting our movement. There's no reason to ask for our input, the game already knows where we're going and this could slightly streamline questing.
The same thing could apply to random portals in rifts, there's no choice we could make so just teleport right away (although the argument could be made that players may like to see the odds of landing on a specific node). In addition, random portals should automatically teleport in autoplay mode, it makes no sense to require us to push a button there. Autoplay should be capable of making a choice involving exactly 1 option. This one is especially relevant to me as I'm trying to autoplay heroic SQ this month for the 4* crystal and it's taking a while with all the useless manual teleporting.
And for all portals we should just continue moving along the path after the portal so long as we still have energy/there's no fork. Basically as if the portal was just a very long, oddly placed lane between two nodes, because I don't see why it shouldn't work like that.
The same thing could apply to random portals in rifts, there's no choice we could make so just teleport right away (although the argument could be made that players may like to see the odds of landing on a specific node). In addition, random portals should automatically teleport in autoplay mode, it makes no sense to require us to push a button there. Autoplay should be capable of making a choice involving exactly 1 option. This one is especially relevant to me as I'm trying to autoplay heroic SQ this month for the 4* crystal and it's taking a while with all the useless manual teleporting.
And for all portals we should just continue moving along the path after the portal so long as we still have energy/there's no fork. Basically as if the portal was just a very long, oddly placed lane between two nodes, because I don't see why it shouldn't work like that.
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Comments
Absolutely agree, I know it's been a while but worth getting back to this topic, there's more and more portals with only one node for at least 3 event quests.
What I'm trying to say is, all is adding up to interrupt the flow of playing.