New map 6 really disappointing
I was so excited for map 6 on paper. It looked like the hassle of begging people to get online and move regularly was over because there would be plenty of backup. Unfortunately that's not the case at all. Section 2 in particular is actually worse because the length of 4 of the paths means it now requires all 10 people if we want to be at the second boss before everyone is asleep.
And even worse, these terrible attack reduction nodes are actually making it harder overall than it was before. Messing around with getting the right champs brought to not have to take a path where you get attack penalized (which also feels way worse than a 50% reduction btw... the damage I'm seeing feels like it's double that) is a huge hassle. You want to allow us to bring 5 champs to AQ, then this is fine. But with 3 attackers all this is doing is causing resentment between my members who feel like they're getting hosed when someone takes the path they wanted.
If we obsessively planned out a path for every member in every section and made them all stick to them with a timer taped to their foreheads, we could figure this out. But I thought you guys were trying to make this better for alliances that aren't packed full of sweaty try-hards. This isn't that. The 4 guys not assigned to a specific path don't know which guy's wife sprained her ankle and who got stuck with overtime unexpectedly and just have to pick a path and invariably are picking the wrong one and now the guy who could run all his paths with a tech, skill and cosmic is stuck taking a path only science or mutant don't get penalized for. Not only that... why did you design it so that only one of the two classes doesn't have to do a class disadvantaged fight or two? It's even more restrictive factoring that in.
Please dump these stupid attack penalties. And make each of the 6 paths in section 1 and 2 completable (not a word, I know. But it should be.) by 1 person in the first 12 hours so that there's plenty of backup.
I was so much looking forward to what I expected was going to be a renewed enjoyment of AQ. Unfortunately it's taken a huge step backwards for my alliance. People are annoyed and frustrated and I don't blame them. It's not a learning curve issue. It's bad design, forcing restrictive champ selection and scheduling that's less forgiving in practice than it seemed it would be on paper.