Health potions and higher content

TheHyperFlashTheHyperFlash Member Posts: 41
Greetings any and everyone.

I know this isn't anything new, and I know I'm not the first to speak up about this, but there is a huge issue not being addressed by kabam.

That issue being accessibility of higher health potions in the game.

Back in the day, just by playing the story you could acquire potions to heal up your champs after fights. Now to this day, that is still the case, but the glaring issue is that even up to act 7 (book 2 act 1) and cavalier difficulty you can still get health potions, but only level 1 and 2. Both of those give 250 and 750 health respectively (i may be slightly off). Now with 5 and 6 star champs being the only ones available to do higher story quests i (any many summoners) feel that those potions do not help enough to warrant them being in that content that high. At this point we should be getting level 4 or 5 health potions.

I understand they are up for purchase with units but so are the lower level ones ever since the beginning while also being avaliable in the story. There is no reason to give level 1 or 2 over 4 or 5 with the exponential increase in health for our champions.

Even level 3 health potions are accessible in RoL and that content is much easier than both act 6 and 7, so why not up the potions for the harder content?

Please let me know how you all feel and if I have said anything wrong. I look forward to seeing your responses. Especially any from a kabam employee.

Thank you all and have a nice day.

Comments

  • ProfessorGProfessorG Member Posts: 73
    Something I think is particularly interesting is why they have completely removed drops of potions, revives, and energy refills from Story Quest in Act 6 and 7.
  • TimeGenesisTimeGenesis Member Posts: 732 ★★★★
    if you need L4 potions open your 4-hour crystals (at least for TB) they have a decent rate of dropping some.
    Not to mention milestone rewards

  • TimeGenesisTimeGenesis Member Posts: 732 ★★★★
    The other option ofc is the sigil which gives you a weekly dose of l3 pots and now a monlthy option for trading to a 25k health pots
  • Qwerty12345Qwerty12345 Member Posts: 837 ★★★★
    totally agree with the need. Increasing the volume we can trade in would be great for sigil.

    you can barely store enough L3 health potions to heal up a r4 before going to overflow (and I suspect the highest health pool champs you can't, but I haven't done the exact math).

    Another option would be to look at daily quests. We got ISO quest added. How about adding something like halls of healing, except tune the difficulty such that higher levels of health potions can be obtained, and grinded out daily.

    Hopefully the new paragon 4 hour crystals will also help, spitting out higher levels of potions. I know that won't help everyone on day one... but by the time you have 3 R4s... its a no brainier that l3 health potions are irrelevant for you.
  • Panchulon21Panchulon21 Member Posts: 2,605 ★★★★★

    if you need L4 potions open your 4-hour crystals (at least for TB) they have a decent rate of dropping some.
    Not to mention milestone rewards

    That’s not the point OP is trying to make. He makes a valid point. Why are there level 1 and 2s available in story act 5/6/7 when the champs we are using would get maybe 1% from those level 1/2. As story progresses so should the random spawns of at least level 3 and 4. Even a 3 isn’t a lot but way better than a 250/750. To go from 5% to 100% you need more than what your max inventory holds on a 5 or 6 star champion. At least a level 3 you can use about 20 and get a decent amount. I think asking for level 5 spawns is too much but 3s and 4s isn’t bad.

    Yea they are available in crystals, milestones and sigil. That’s not the point. It’s that level 1/2s are useless to the high pool champs most are using now.
  • TheHyperFlashTheHyperFlash Member Posts: 41
    Yes. Like it has been mentioned above, the fact that you can pick up level 1 and 2 health potions in higher difficulty content just doesn't make any sense.

    It's not enough for them to even provide 1 percent of health for the champs required for the content.

    Also I understand the 4 hour crystals have level 3 and 4 health potions, and that's nice, but back when you and I were cav and below years ago, our 4 hour crystals gave is health and revives that we could still find in story content but more frequently. So why is it that our 4 hour crystals as TB give us better potions than the story mode required to get to that title and above?

    Also about the sigil, that is also nice, but I'm trying to strip away the monetary aspect because not every player can obtain them that way. I'm trying to speak for a more broad spectrum of availability.

    I do appreciate everyone's input so far, please let's keep the discussion going. I'd like to hear as many view points as possible.
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