@Kabam Miike I didn’t see a place to put feedback for the input beta so here are my notes. This is after testing it every day since the public beta went live and playing in eq and sq on heroic through legendary difficulty.
I’m using the most updated iOS on an iPhone SE 2020
Note that updating to the most recent patch has really hurt my blocking/parry/dex success rate. I had to check and make sure it was still enabled (it was). But it’s much worse for me after the most recent game patch.
-S3 timing off, it won’t always fire when I push the button. Sometimes I’ll stand there just spam blocking.
-Time after special still off, countering after specials is inconsistent. Sometimes I’ll pull it off, sometimes I get blocked or light punched out of a dash when my timing feels the same or when their animation is still finishing.
-lots of dropped frames and lag
-Some dexing and blocking mistimings
-Specials and heavies covering too much distance or covering an inconsistent distance
-getting stuck blocking sometimes where it won’t let me reparry or dex out of a blocked hit.
-Block getting stuck during specials like spidey s1, so I get stuck blocking the entire thing and can’t block part and then dex the rest. I can even take my fingers off the screen and I’ll keep blocking.
-Successful perfectly timed block on nimrod is giving armor but not activating parry stun
-Timing before and after specials is off, chaining specials before I can block or move or chaining into special while still recoiling from hits
-Delay in block to dex transition and vice versa, and it’s an inconsistent delay
-Delay initiating specials after some attacks/combos
-Opponent reaction time when standing back up in a corner feels inconsistent and off (they’re throwing specials while the animation is still getting up, so there’s a period where I can’t hit them but they can throw specials while appearing on the ground or starting to stand up)
-Still getting occasional frame rate issue that allows me to block or interrupt their combo
-the window I have to parry stun seems shorter when they’re cornered regardless of spacing.