What are characters that needs buffs, but not reworks? And how would you do it?
Why do this?
While it is easy to buff a character to make them Ghost/Kitty/Quake/Fury/Doom/Etc. levels of good, I highly doubt Kabam would actually turn all these characters into some OP content clearing machines. So for my buffs I aimed at making the character better, but not overtuning them to unrealistic standards. I think if we can pitch them a realistic buff idea they might end up testing an idea they didn't consider before or they might get a good laugh at how terrible I am at balancing champs. Either way it is a win for someone out there.
In this post I suggested buffs for the following two characters:
-Taskmaster
-Mysterio
Taskmaster:
I think this is probably the easiest one IMO to buff, I think Taskmaster is a great champion with a couple of akward parts. If we can remove these akward parts he can be a lot better to play as. Keep in mind he already comes with a pretty nice AAR and some great damage potential, he is just hard to play. So that is why I think the following changes might end up making him better:
-Expose weakness change -----> Sp1/Sp2/Sp3 are now all considered as "Special Attack" Meaning if your opponent throws their Sp1 and you are stuck on 2 bars of power. You Special attack will be considered a succesful exploit since their last attack was a special attack.
-Learn the Foe Passive ----> I am not sure if this one works TBH. I took Taskmaster into the EQ Skill chapter and he was effected by 9 poison debuffs from Immortal Abom and he had already triggered 3/4 weakness debuffs + some debuffs from the global node. Meaning he had well over 10 debuffs applied to him but didn't go debuff immune.
I think this change alone is enough to make him easier to play, if you wanted to go further you could consider making some synergies basekit for him like they did for Mordo or maybe being more generous with some timers for his abilities.
Mysterio:
I am the best champion in the game from a cool perspective, but I feel like in the current state the whole "utility or damage" rotation isn't cutting it. I NEED my Sp3 to get decent damage going, but I need my Sp2 for powerdrain. I need my 2nd Medium for damage but my 4th light attack for heal block. The Sp1 is purely a defensive ability. I think there are three options on how to make this better:
-Option 1: Give me some form of Power Gain. As it currently stands I need to spam Sp3 on repeat for damage, but that means I cannot acces utility. So maybe a form of Power Gain can fix this.
-Option 2: Massively extend my Sp3 duration. Right now the peak duration of my Sp3 gas bonus is 22 seconds. That's not a lot of time to work with when I need to build up back to my 3 stacks of gas for damage. So I would say make this duration a lot longer.
-Option 3: Give me more gas. Make it so each ability can only spend a max of 3 gas, but let me build up to more gas. If I could (for example) access 10 gas charges. And then use an Sp3, spam heavy, spam heavy, do a 2 combo's I would be between my Sp1-Sp2 and would have done a lot of damage being back at 3 gas charges. This would also make the awakend ability more potent.
In conclusion
I think these changes/suggestions could push Kabam into the right way for changing these two specific characters. Obviously there are more options that I might have missed. Take these as nothing more than suggestions. With less and less characters needing buffs and more being in need of reworks, I think we can try our best to suggest changes to make these buffs as good as they can realistically be. I hope you found this post useful and if anyone from Kabam reads this, I hope you rig my next 6* crystal so I get myself...I mean I hope you have a wonderful weekend.