Map 6 AQ Changes - Is it just me, or is it way harder?
Omniform
Member Posts: 60 ★
I’m not 100% sure why Map 6 is way harder than when we were doing 8/8/10 paths. Is it the nodes? Cause I’m taking the right counters but I’m using WAY more resources. I had no issues with Map 6 before. Anyone else having issues with the changes? I think Class requirements might be a part of the issue.
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Comments
My alliance is finding map 5 to be much harder than previously as well. I posted about this before the changes went live (and after) asking for clarification on the Kabam comment that they were making things easier to encourage alliances to move up in the maps but they were actually adding more nodes, higher quest wide attack and health boosts for enemies and were changing the enemies out to newer ones that are harder and more complicated to fight with a more limited pool of counters. Of course they never bothered to respond to it.
One of their ridiculous assertions in the announcement post was that they had to make the nodes harder to make up for the fact that they were not hiding the enemies' identities on the maps anymore and that this change would be balanced out by knowing who we were fighting. Obviously this is absurd because everyone can Google the maps after a new version was released to see who the enemies were when they were hidden so it wasn't harder, it was just an annoyance to keep looking at the maps if you couldn't memorize it.
The newer enemies seem more difficult to fight and the nodes are making them hit much harder (you seem to take way more damage from a combo if you miss a dodge on day 1 now than on later days previously). I am also suspicious that the negative effects the Ultron drones (not sure about other rotating enemy types) apply to you are much stronger now as well but I don't have info on what the previous values were to accurately compare.
https://forums.playcontestofchampions.com/en/discussion/302395/aq-map-6-changes-thoughts