I mean it doesn't really matter though right. The crystals have a 100% chance of giving 1 thing just in varying quantities. It just matters how many of them you get.
Okay, but you’re not getting his point. In things like champion crystals, if they add a higher rarity for a higher progression level, that makes a huge difference. In gold crystals, there is not a better version of gold. Gold is gold. Better crystals would only have a higher amount of gold, so you could just as easily increase the amount of crystals available in content. In fact, increasing an already available resource is apparently much easier on the gem engine then creating a whole new coded resource (the different crystal) even though the reward would be the same. *as far as I understand it.
Okay, but you’re not getting his point. In things like champion crystals, if they add a higher rarity for a higher progression level, that makes a huge difference. In gold crystals, there is not a better version of gold. Gold is gold. Better crystals would only have a higher amount of gold, so you could just as easily increase the amount of crystals available in content. In fact, increasing an already available resource is apparently much easier on the gem engine then creating a whole new coded resource (the different crystal) even though the reward would be the same. *as far as I understand it. But how would the reward would be the same ? The whole point is to increase the amount of gold in different levels, As for now normal gold crystals give bare minimum out of 10 you get about 60k, what are we going to do with that much ? And if you say its whole new coded resources why create such crystals such as uncollected and greater uncollected makes no sense, would'nt you agree ? So its better to start like how they give rewards to users on different skill level. Each level will have different set amount so basic gold 2.5k min and max 100k to throne breaker lets say 50k to 500k. This will help in ways of the users.