Namor Was Never Fixed as a Defender
Suros_moon
Member Posts: 488 ★★★★
So while doing some act 7 exploration I came across a fairly standard namor in 7.1.3. I used stryfe and did the typical phase heavy counter but the damage was reflected back onto me instead. If im not mistaken this was supposed to have been fixed back when everyone encountered the bug with ghost but it still remains.
This wasn’t the worst part though, as I then brought in my sigil witch for clean up. I whiffed the first part of an sp1 (the rock special) but he then dashed into the second part. The game registered him as hitting me since he was striking my character’s position even though I was still using a special (i.e i was invulnerable and he was about to eat my sp1 to the face). The result however, was the damage being reflected for that sp1 back onto me- which CANNOT be intentional. I know for a fact that kabam doesnt want people to be able to throw themselves at specials and reflect the damage with namor so this interaction must be bugged.
While I am pretty sure the first interaction is unintentional I am SURE the second is a bug.
Device: iphone 11 pro
Map: 7.1.3
Characters used: Sigil Witch and Stryfe
Bugged Character: Namor
If anyone else has experienced this (my resident ghost and stryfe players surely have) then please drop a message below.
This wasn’t the worst part though, as I then brought in my sigil witch for clean up. I whiffed the first part of an sp1 (the rock special) but he then dashed into the second part. The game registered him as hitting me since he was striking my character’s position even though I was still using a special (i.e i was invulnerable and he was about to eat my sp1 to the face). The result however, was the damage being reflected for that sp1 back onto me- which CANNOT be intentional. I know for a fact that kabam doesnt want people to be able to throw themselves at specials and reflect the damage with namor so this interaction must be bugged.
While I am pretty sure the first interaction is unintentional I am SURE the second is a bug.
Device: iphone 11 pro
Map: 7.1.3
Characters used: Sigil Witch and Stryfe
Bugged Character: Namor
If anyone else has experienced this (my resident ghost and stryfe players surely have) then please drop a message below.
1
Comments
This really only is a problem if you use certain miss champs, or play badly, but I don’t see why it should be changed. There are plenty of characters that just have hard counters to their abilities, and you can still work around this interaction. Just takes knowledge of his abilities and a minuscule amount of planning.
To my bigger point (that being about champs who do miss intercepting) it seems that kabam has agreed that this was not the intended interaction. No one here has provided any evidence that this sentiment has changed. The patch notes literally state that you should be able to “punish him without receiving damage” and that this is “targeted to champions who use miss”. Even if the special issue isnt regarded as a bug (something I think is odd but im not attached to. We’ll all suffer for it in these instances but some things are the way they are), the miss issue was not fixed and thus should be treated as a bug.
In this thread I have received three kinds of responses to the claim that namors interaction with miss-intercept is bugged:
1) This is not a bug.
Response: It is; the team has already debunked this and the only way to state otherwise is show a more recent post from them stating the contrary.
2) Its not that big a deal.
Response: If you search namor in these forums the most frequently recurring theme is this messed up interaction. Its a commonly recurring, annoying and painful bug. Even if none of those three things were true, a bug should be patched. If you dont agree then none of you better complain if kabam drags their feet when something else is hurting the player base and you feel its not coming along fast enough.
3) It would hurt Namor’s kit
Response: If coded in the way I described the ONLY thing that changes on offense is… nothing. They already tried a version of this change by making the window line up with his animations more closely but clearly it did not resolve the issue. If you change it to have to rely on contact then it solves the issue while leaving him the exact same in terms of utility save for one interaction with a kitty pride. This interaction relies on you and kitty dashing in at the same time with kitty phasing and you missing the hit. This would cause you to not reflect the damage of kitty slapping you in the face but completely ignores the fact that youre eating a combo anyways completely making the one medium difference moot. So yes, ill bit the bullet here and say that in order to fix these much larger interactions we should sacrifice this one where you get intercepted by one character which means you take the damage of one medium more than usual .
Im honestly surprised that an anti-player bug is somehow contentious to bring up. A bug that kabam even acknowledges and is so frequently encountered by players that the forums pick it up every few weeks.
the way i read that, if namor takes damage while he is executing an attack, the damage is reflected back to the opponent. there isn't a clause in there about "if he misses, he doesn't reflect" or "if the hit doesn't deal damage, he doesn't reflect." it simply just says that when he is attacking, he reflects the damage. that's how i interpret it
https://forums.playcontestofchampions.com/en/discussion/142464/ghost-gets-damage-from-hitting-namor/p1
On the 2nd page after the fix went live we have a response from the team which states that
Now I can redact my contention because it seems it is not categorized as a bug. It is odd that they’d emphasize a fix targeted for champions who utilize miss then immediately say that the fix won’t help the champions who miss but this is evidence that will suffice