
1. Make ability accuracy
VISIBLE before or in fight
you can make it clickable (like slow for example) and breakdown what can possibly fail in the fight.... make it percentage or range.... even 0-100% chance to fail is better than nothing and then blaming it on inputs
2.
if parry FAILS it should say "
Parry - Failed" and it should be in
RED COLOR this thing cost you money.... its bad game design you know it i know it write it on a board and fix it