Incursions Store Needs a Facelift (Ideas)
Typhoon
Member Posts: 1,874 ★★★★★
If you're like me, you play incursions when you need gold. The store itself has not aged well, so artifacts aren't really all that enticing to me personally. I end up saving up 32,000, and trading them in for 2,000 6* shards, and call it a day. Rinse and repeat every month or so. Kind of bland. This store is in desperate need of an update.
Suggestion #1: Add a 6* Incursions Crystal
This is overdue. I'd wager that most Thronebreaker+ players don't bother with the 5* incursions crystals anymore. I sure as heck don't. When 5* champions were meta, these crystals were awesome, in that you had a 10% chance to pull a specific champion. Let's make a 6* crystal available for an appropriate cost.
Suggestion #2: Add a 6* Basic Crystal
Same logic as above. It should cost less than the 6* Incursions Crystal.
Suggestion #3: Allow Purchase of Incursions-Specific Potions with Artifacts
Does anyone actually spend units on these things? Gross.
Suggestion #4: Introduce Incursions-Specific Boosts
Alliance Quest, Alliance War, and story/event quest modes get mode-specific boosts, why should Incursions be any different? Introduce attack, health, power, and other unique boosts specific to the game mode and allow them to be purchased with artifacts.
That's all I've got for now. What else would make this store a little more enticing?
Suggestion #1: Add a 6* Incursions Crystal
This is overdue. I'd wager that most Thronebreaker+ players don't bother with the 5* incursions crystals anymore. I sure as heck don't. When 5* champions were meta, these crystals were awesome, in that you had a 10% chance to pull a specific champion. Let's make a 6* crystal available for an appropriate cost.
Suggestion #2: Add a 6* Basic Crystal
Same logic as above. It should cost less than the 6* Incursions Crystal.
Suggestion #3: Allow Purchase of Incursions-Specific Potions with Artifacts
Does anyone actually spend units on these things? Gross.
Suggestion #4: Introduce Incursions-Specific Boosts
Alliance Quest, Alliance War, and story/event quest modes get mode-specific boosts, why should Incursions be any different? Introduce attack, health, power, and other unique boosts specific to the game mode and allow them to be purchased with artifacts.
That's all I've got for now. What else would make this store a little more enticing?
Post edited by Kabam Zanzibar on
6
Comments
Another thing would be revives. Those are overpriced AF for incursions