It was one of the best challenge to come out and the rewards reflected the difficulty really well. It's actually my favorite and I find it better than Labyrinth or Abyss as there wasn't a hit nor damage cap and it makes you strategize to bring your most efficient team to tackle the gauntlet. Eternity of Pain is cool but it's almost always over in an hour after the release. The design where it makes you choose to continue or opt-out depending on your skill and resources was also perfect along with the individual nodes per defender, mixing up the difficulty.
I thought it was about to be released again in November 2021 for those who weren't able to complete it when it first came out, but unfortunately, it didn't. I'm really hoping for its return but this time with a Chapter 2. The first quest was designed for 5*R5s and 6*R2s, I hope when they release it again, the second quest will be designed for 6*R3s and R4s.
Maybe, due to the current input issue, they are holding back as we'll see floods of complaint threads of summoners not being able to finish it due to the input issues (but sometimes it's actually their lack of skill). Lol.
Comments
I thought it was about to be released again in November 2021 for those who weren't able to complete it when it first came out, but unfortunately, it didn't. I'm really hoping for its return but this time with a Chapter 2. The first quest was designed for 5*R5s and 6*R2s, I hope when they release it again, the second quest will be designed for 6*R3s and R4s.
Maybe, due to the current input issue, they are holding back as we'll see floods of complaint threads of summoners not being able to finish it due to the input issues (but sometimes it's actually their lack of skill). Lol.