Daredevil HK Stick’s Apprentice Bugged???
Kabam… I think DDHK’s entire relation to Debuffs is broken…
DDHK has an ability line that says:
“+x Attack Rating for each Non-Damaging Debuff on the Devil of H.K. This bonus decreases by 5% for each additional Debuff.” Practically 25% extra Attack that stacks weaker bonuses.
When the guy has more than one Non-DoT Debuff on, his damage practically gets worse with each Debuff. (And no, there is no Resonate Mastery or Weakness whatsoever or changing Armor/Resistance values).
Basically:
x=1 Non-Dmg Debuff -> Noticeable Dmg Increase
x>1 Non-Dmg Debuff -> Dmg becomes worse
x>~4 Non-Dmg Debuff (Impractical Rage Stacking/Knull matchup) -> Dmg “increase” breaks and stops working properly for the entire fight, even when all Debuffs fall off.
So far I tested this with specifically no Furies against RoL fights and a random Knull (for Non-Dmg Debuffs).
I could obviously be wrong though and maybe it is somehow intended and has been for ~2 and a half years…