sorry for the ignorance as english is not my native language, but what is legally blind? Means u re completely blind? Has something to do with laws? lol as a foreign lawyer im so confused
So I understand that being legally blind does not mean that you can't see at all but indicates you have severe visual imparement...
What I'm struggling to understand is why act 6 champion is specifically such a roadblock? Did you not have to dex other bosses and such on the way there?
I only say this because act 6 champion has notoriously been a "player skill" roadblock for a long time as until the most recent update (allowing you to carry over successful dex to your next fight), it was something that unitman couldn't bypass alone. I have many friends who ARE NOT visually impaired who are also unable to get past this fight.
If the issue is as simple as not being able to see the counter to know when you have completed the correct number of dex because the value is too small, then maybe an audio cue could be added to this fight only that confirms you have successfully completed the dex - this would not be game breaking as the audio would only confirm the success of your action and would therefore not serve as a cue on when to perform the action (as DNA pointed out).
I think if you could be a little bit more specific on how your impairment affects you specifically in this fight then it might be easier for all to brainstorm a suitable solution that doesn't ruin a challenging fight for everybody else.
The worst one for me is the surtur, champs like void, NT etc just almost disappeare.
THIS THIS THIS!!! I hate this stage background. It feels like the person that designed it is personally giving me the finger every time I play it (maybe I kicked their puppy in a past life or something ). As @Jaffa_ stated, having a dark red and black stage in a game where 85% of the characters have red and black costumes is a nightmare for those of us with low visibility issues (yes, playing against/as Void on this stage is a complete guessing game for me). I did notice in the last update that the lighting for this stage was changed slightly to offer a little more contrast (thank you!!!!!). However, and at the risk of further insulting the designer of this stage, I think it should either be removed or the design modified more to greatly further increase the contrast.
And thank you @Venger77 for starting this post. I've sometimes found myself close to tears trying to overcome some of the visibility issues I encounter in this game (i.e. low contrast backgrounds, reverse type on dark backgrounds, miniscule type sizes that can't be changed, etc.). I've many times thought about making my own post, but usually get so depressed about it that I talk myself out of taking any action (e.g. "...well Kabam will never listen to me" or "...it's a visual medium, just enjoy what you can..."). It's amazing the things we'll convince ourselves we don't deserve for one reason or another. I truly hope @Kabam Miike is in fact bringing these issues to the design team. I've been playing MCOC since 2016 and have no intentions of putting it down any time soon. As more and more updates to the interface are rolled out, it'd be great to know they are being evaluated through an accessibility lense. Even this very forum should be part of the discussion. Not being able to adjust the text and background to something more readable in 2022 seems a bit cruel and outdated.
And to our fellow players, thank you for the kind responses above (and some really cool suggestions). Community reaction was also a factor that kept me "in the closet" so to speak about publicizing my issues. It's nice to know folks are so understanding about some of the challenges faced by other/different segments of the gaming community.
Comments
What I'm struggling to understand is why act 6 champion is specifically such a roadblock? Did you not have to dex other bosses and such on the way there?
I only say this because act 6 champion has notoriously been a "player skill" roadblock for a long time as until the most recent update (allowing you to carry over successful dex to your next fight), it was something that unitman couldn't bypass alone. I have many friends who ARE NOT visually impaired who are also unable to get past this fight.
If the issue is as simple as not being able to see the counter to know when you have completed the correct number of dex because the value is too small, then maybe an audio cue could be added to this fight only that confirms you have successfully completed the dex - this would not be game breaking as the audio would only confirm the success of your action and would therefore not serve as a cue on when to perform the action (as DNA pointed out).
I think if you could be a little bit more specific on how your impairment affects you specifically in this fight then it might be easier for all to brainstorm a suitable solution that doesn't ruin a challenging fight for everybody else.
Thank you for your kind words
Please remember you are never alone
Remember one person can make a difference a group of people can make a change