Another BG opinion
TrubluMate
Member Posts: 379 ★★★
OK, Kabam let’s talk.
You have announced a shiny new game mode that had everyone talking and excited. Each Beta you tweaked some things, some worked and others didn’t and then you released this iteration.
I think your biggest issue is you didn’t understand who it is aimed at. Generally you announced content or a mode and people could do well by either skill, paying or some combination of both. The combination of skill and paying would give a mild competitive advantage to either skilled or paying. This is the way games succeed.
Now by paying, you have the two levels. F2P arena grinders or cash spenders.
So what audience does Battlegrounds target? Well they target a niche segment of the community.
1. You need to have skill to progress high (that is good, skill should be a factor).
2. Now the next thing is you need to be prepared to grind out battlegrounds (also not bad) to win sufficient fights to progress.
3. Now this is where the biggest and most outcry is: you need to spend (F2P or cash). Now when we consider the F2P aspect, you really need to be a hardcore arena grinder to move the mark, but arena grinding takes time from BG grinding… so that leaves spending cash. In order to spend cash, you need to work, if you work you have less time to grind…… I sense a problem here.
So that leaves your target audience as people who have time to grind battlegrounds, yet have the ability to spend on elders marks. There are some aspects of the community who have stockpiled units, they can push for one or two seasons, then abandon battlegrounds to arena grind again.
So that leaves two segments:
Accounts with pilots or someone who doesn’t need a job because of inherited wealth. One you supposedly would discourage, the other an extremely small segment of the community.
When returning to the drawing board, go back to the succesful model. Skill/pay or a combination of both for a slight competitive advantage.
You have announced a shiny new game mode that had everyone talking and excited. Each Beta you tweaked some things, some worked and others didn’t and then you released this iteration.
I think your biggest issue is you didn’t understand who it is aimed at. Generally you announced content or a mode and people could do well by either skill, paying or some combination of both. The combination of skill and paying would give a mild competitive advantage to either skilled or paying. This is the way games succeed.
Now by paying, you have the two levels. F2P arena grinders or cash spenders.
So what audience does Battlegrounds target? Well they target a niche segment of the community.
1. You need to have skill to progress high (that is good, skill should be a factor).
2. Now the next thing is you need to be prepared to grind out battlegrounds (also not bad) to win sufficient fights to progress.
3. Now this is where the biggest and most outcry is: you need to spend (F2P or cash). Now when we consider the F2P aspect, you really need to be a hardcore arena grinder to move the mark, but arena grinding takes time from BG grinding… so that leaves spending cash. In order to spend cash, you need to work, if you work you have less time to grind…… I sense a problem here.
So that leaves your target audience as people who have time to grind battlegrounds, yet have the ability to spend on elders marks. There are some aspects of the community who have stockpiled units, they can push for one or two seasons, then abandon battlegrounds to arena grind again.
So that leaves two segments:
Accounts with pilots or someone who doesn’t need a job because of inherited wealth. One you supposedly would discourage, the other an extremely small segment of the community.
When returning to the drawing board, go back to the succesful model. Skill/pay or a combination of both for a slight competitive advantage.
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