Daredevil (Classic) Rework Idea

I've posted a few buff/rework ideas already if you like this one, you should check out my other ones.
Anyway, here I go posting again.

Awakened Ability: The Devil in the Man: Daredevil's basic attacks have a 20% chance to stun the opponent for 0.8 - 1.25 second(s) while they are inflicted with a Concussion effect. (Cooldown 1.5 second(s)).
Anytime Daredevil stuns an opponent he has a 100% chance to inflict a Fragility debuff for 5 - 8 seconds granting him +600 critical hit rating and reducing the opponent's block proficiency by 12%.

Radar Sense: Daredevil has a permanent passive True Accuracy.
While this is active all of Daredevil's Special attacks have +980 Critical hit rating, and Daredevil has a 20% to evade all incoming attacks, this is increased by a flat 60% during special attacks.
Daredevil will not evade attacks while blocking, and cannot evade Psychic attacks.
The True Accuracy is removed while Daredevil is suffering from a Disorient or Concussion effect, and goes on cooldown for 8 seconds after.

The man without Fear: Anytime Daredevil would evade an attack, he has a 100% chance to apply a Fatigue debuff for 10 seconds reducing critical hit chance by 450.
Anytime an effect would prevent Daredevil from evading an attack, he gains a Cruelty Buff for 9 seconds increasing critical damage rating by 675.
This Cruelty is also gained anytime an opponent would evade, dodge or cause one of Daredevil's attacks to miss.

Specials
Sp1: Stick Strike: Each hit has a 60% chance to stun the opponent for 2 seconds (+1 second for each non-stun debuff on the opponent when this special is launched.). Stun chance is increased to 100% if the attack is a critical hit.

Sp2: Flashing Kicks: The first hit of this attack has a 100% chance to inflict a Trauma debuff for 14 seconds causing all physical damage dealt to deal an additional burst for 50% of the damage dealt. This debuff is paused during special attacks and while the opponent is stunned.

Sp3: Deliverance: 100% chance to inflict a non-stacking Concussion debuff for 30 seconds reducing ability accuracy by 50%.

Synergies:

Danger Sense: Other Members: Spider-Man (Classic)
Synergy Members: All Evade ability accuracy is increased by a flat 20%.

Devils of Hell's Kitchen: Other Members: Daredevil (HK)
Daredevil (Classic): Non-stun personal debuffs have +25% duration and potency.
Daredevil (HK): Anytime Daredevil would lose combo without being hit, he gains a non-stacking passive Fury for 10 seconds that grants +25% attack rating. This fury is paused during his special attacks.

Defenders: Other Members: Iron Fist, Iron Fist (Immortal), Luke Cage
All Synergy Members: +300 critical hit rating for each debuff on the opponent.
All Team Members: +5% perfect block chance per synergy member on the team.

Paired Impaired: Other Members: Hawkeye
Synergy Members: Disorient effects on this character have -50% duration and potency.

Means and Ends: Other Members: Punisher
Daredevil: Stun debuffs applied by Daredevil have +0.25 second duration and are passive.
Punisher: All bleeds applied by Punisher have a 65% chance to convert into an Open Wound passive (Max 99). Punisher gains +5% attack rating for every bleed effect on the opponent.

Romance: Other Members: Black Widow, Elektra
All team members: +5% combat power gain for each Synergy member.

This is what I have so far, though I wanted to do a better Synergy with Elektra sadly I couldn't come up with anything I liked. If you have any ideas please leave a comment, all feedback is welcomed.
And as always, if you read this far thank you for your time and have a great day.
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