As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.

Parry stun time reduced or Game wide Limber node?

Noticed, maybe last month but wasn’t playing as much. Today got on and started going through Cav EQ and it was all but confirmed: any fight i go into regardless of quest/arena/nodes- Parry heavy almost no longer works.

My masteries have the parry stun at max, and yet many times when I go to heavy immediately after a parry, they have already dashed back. I have asked in game chat and ib multiple LINE chats and others have also noticed this. I can make a video if need be.

Was there an announcement about stun times going down or is this a bug?


  • FathersunFathersun Posts: 6

    there is another mastery to increase stun time do you have that?
    post your utilities mastery here

    Stupefy looks like the only one that deals with duration

  • WhoDaPooWhoDaPoo Posts: 297 ★★★
    I noticed this too in this month's cav eq. Time is tighter to get get heavies off. Either they have limber or stupefy isn't working as expected.

    Some details:
    I have maxed stupify and haven't changed my masteries in months.
    Android pixel 6 pro
  • FuzzyFoxFuzzyFox Posts: 44
    If its the final Skill quest, debuffs are reduced by 40%, could be that?
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