Iron Fist Rework Idea

A lot of people I have spoken too say he's a bad character overall, but most people I talk to have only watched the Netflix series... ... for the comic version I'm a big fan of Danny Rand as Iron Fist... in game... well... here are some ideas I have to make him more... well more.

(These numbers are loosely based on 5*r5, or 6*r2)

Awakened Ability: The Living Weapon: Danny Rand has mastered his Chi allowing him even further control of his Mystical abilities.
Increase the Potency of all personal Armor Break Debuffs by 90 - 150%.
Fist of the Dragon: Iron Fist's attacks deal 6 - 12% additional Physical damage while the opponent is afflicted with an Armor break debuff, and can apply Armor Breaks through the opponent's block.
Heart of the Dragon: Anytime Iron Fist nullifies a Buff from an opponent he restores 5 - 8% of his maximum Health. While at or below 35% Health this takes effect anytime he would apply an Armor Break as well.

Dragon of K'un-Lun: Iron Fist has a Pre-fight ability that allows you to select what stance he starts the fight in (Default Stance is "Fist of the Dragon")
Fist of the Dragon: Iron Fist focuses his Chi into forceful attacks to break the opponent.
Heart of the Dragon. Iron Fist focuses his Chi to control his enemies, and himself.
Each stance will grant bonus effects on all of Iron Fist's abilities.

Impervious Strikes: While attacking, Iron Fist is immune to all non-debuff damage.
Every hit Iron fist lands has a 35% chance to apply an Armor Break to the opponent for 9 seconds reducing armor rating by 850. (Max 9) If the opponent is immune, apply a Weakness debuff instead; lasting 9 seconds, and reducing attack rating by 900.
Fist of the Dragon: This chance is increased by a flat 35%.
Heart of the Dragon: Anytime this would apply a debuff, also Nullify an additional Buff from the opponent.

Chi: Iron Fist can channel his Chi by dashing back and holding block for 1 second to consume 30% of a bar of power to put this ability on cooldown for 30 seconds, and...
Fist of the Dragon: Gain a non-stacking Fury buff for 22 seconds granting 465 attack rating for each Armor Break or Weakness effect on the opponent.
Heart of the Dragon: Remove all Damage over Time, Heal Block, and Heal Reversal debuffs on himself, restoring 3% of his missing Health per effect removed this way.

Specials:

Sp1: Good Fortune Thunder Kick: Critical hits from this attack have a 100% chance to apply the Impervious Strike's Armor Break.
Fist of the Dragon: This attack has +1050 critical hit rating.
Heart of the Dragon: Critical hits also apply a Suppression debuff for 18 seconds, reducing combat power rate by 12% each. (Max 5)

Sp2: Shattering Golden Star Blow: Each hit of this attack has a 50% chance to apply an additional Armor Break debuff if it applied an Impervious Strikes Armor Break.
Fist of the Dragon: Armor Breaks applied by this attack are indefinite.
Heart of the Dragon: The last hit of this attack applies a Heal Reversal debuff on the opponent for 25 seconds.

Sp3: Shou-Lao the Undying:
Fist of the Dragon: This attack gains 635 additional attack rating for every debuff on the opponent.
Heart of the Dragon: This attack gains 230 additional attack rating for every 1000 Health Iron Fist has.
After this special finishes; change Iron Fist's Stance.

Synergies:

For his Synergies I wanted to do a Ghost Rider and or DD Synergy but couldn't think of anything for this Kit or theirs, and his current Synergies flow well enough with all that he would have here as well, so none of those would be changed either. If I think of something later, I'll drop it in the comments.

Anyways that's all I've got for now, if you have any ideas please let me know! If there is another Character you think I should take a swing at also let me know. As always if you read this far, thank you for your time and have a great day!

P.S. I've written a few other posts like this, so if you thought this was neat-o and wanna check out the others, that would be very appreciated!

Comments

  • ShadowstrikeShadowstrike Member Posts: 3,110 ★★★★★
    I like it although I'd tweak the amount of missing health up to 5% just cause that seems like it wouldn't be too broken unless he stacks chi rapidly similar to Nova with his dash charges.
  • CybourgRokuCybourgRoku Member Posts: 47
    I agree! I wasn't sure how high I wanted to push it along with his nullify heal, but with his Chi going on a 30 second cooldown, 5% healing is probably a lot better.
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  • CybourgRokuCybourgRoku Member Posts: 47
    Had a couple revision ideas, and wanted to make him feel more like a martial artist style champ as well.

    Awakened Ability: The Living Weapon: Danny Rand has mastered his Chi allowing him even further control of his Mystical abilities.
    Increase the Potency of all personal Armor Break Debuffs by 90 - 150% and all other personal non-stun debuffs by half that amount.
    Fist of the Dragon: Iron Fist's attacks deal 5% additional damage as Physical burst for every Armor Break on the opponent.
    Heart of the Dragon: Personal debuff and passive effects have 50% increased duration.

    Dragon of K'un-Lun: Iron Fist has a Pre-fight ability that allows you to select what stance he starts the fight in (Default Stance is "Fist of the Dragon")
    Fist of the Dragon: Iron Fist focuses his Chi into forceful attacks to break the opponent.
    Heart of the Dragon. Iron Fist focuses his Chi to control his enemies, and himself.
    Each stance will grant bonus effects on most of Iron Fist's abilities.

    Impervious Strikes: While attacking, Iron Fist is immune to all non-debuff damage.
    Every hit Iron Fist lands has a 50% chance to apply an Armor Break to the opponent for 9 seconds reducing armor rating by 925. (Max 9) If the opponent is immune, apply a Weakness debuff instead; lasting 9 seconds, and reducing attack rating by 980.
    Fist of the Dragon: The chance to apply a Debuff is increased by a flat 1% for every 3 combo meter you have.
    Heart of the Dragon: Anytime this would apply a debuff, also Nullify an additional Buff from the opponent.

    Chi: Anytime Iron Fist strikes, blocks or is struck by a contact attack, Iron Fist gains 1 Chi (Max 100). Anytime Iron Fist would nullify or prevent a buff off his opponent or place a debuff on them he gains 3 Chi.
    Dashing back and holding block for 1.2 seconds will consume up to a max of 30 Chi.
    Fist of the Dragon - Gain a Fury passive for 20 seconds, granting +85 attack rating for each Chi consumed.
    Heart of the Dragon - gain a Resilience passive for 18 seconds, granting +35 Physical and Energy Resistance for each Chi consumed. While Iron Fist has Resilience active, all debuffs applied to him have -45% duration.
    As a defender, this ability activates for whichever stance Iron Fist is in anytime he reaches 50 Chi.

    Martial Artist: Performing specific combos grants Iron Fist unique bonuses. These can be performed any number of times during a fight, but have no additional effect if the bonus is already active.

    Light, Light, Medium, Light, Light - Grants a passive Combo shield for 15 seconds. While this Combo shield is active all of Iron Fist's basic attacks grant 1 additional combo in the combo meter.

    Light, Light, Light, Medium, Light - Place a 75% Neutralize debuff onto the opponent for 24 seconds. Anytime this neutralize fails to prevent a buff, the opponent takes a burst of Physical damage equal to 80% of modified attack rating.

    Medium, Light, Light, Light, Dash back - Purify 1 of each damaging effect on Iron Fist and gain a Regeneration passive that restores 12% missing health over 20 seconds, plus 10% potency for each effect removed this way.

    Medium, Light, Light, Medium - Gain a passive Energize for 8 seconds increasing combat power rate by 15%, then Change Dragon Stance.

    As a defender, 1 of these combos activate (in order from top to bottom) every 10 seconds.

    Heavy: Iron Fist's Heavy attack consumes all of his Chi and combo meter, increasing it's attack rating by +70 for each Chi consumed and half for each combo consumed this way. If this attack has more than 200% increased attack rating, it becomes a guaranteed critical hit. (This bonus is granted if at least 73 Chi or 146 Combo is consumed.)

    Specials:

    Sp1: Good Fortune Thunder Kick: Critical hits from this attack have a 100% chance to apply the Impervious Strike's Armor Break.
    Upon activation - consume up to 10 Chi, and increase critical hit rating by 45 for each Chi consumed this way for the duration of this special attack.
    Fist of the Dragon: This attack gains +330 critical damage rating for each debuff on the opponent.
    Heart of the Dragon: Critical hits also apply a Suppression debuff for 18 seconds, reducing combat power rate by 12% each. (Max 5)

    Sp2: Shattering Golden Star Blow: Each hit of this attack has a 100% chance to apply an Impervious strikes Armor break.
    Upon activation - consume up 20 Chi, granting each hit an additional 4% chance per Chi consumed to apply an additional Armor break.
    Fist of the Dragon: Armor Breaks applied by this attack are indefinite.
    Heart of the Dragon: The last hit of this attack applies a Heal Reversal debuff on the opponent for 25 seconds.

    Sp3: Shou-Lao the Undying:
    Fist of the Dragon: This attack gains 635 additional attack rating for every debuff on the opponent.
    Heart of the Dragon: This attack gains 230 additional attack rating for every 1000 Health Iron Fist has.
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