A Way to Save / Fix / Make Arena Worth the effort....
Jeremy3186
Member Posts: 308 ★★★
In the current game meta, arena just isn't worth it anymore. Unless you're grinding for a new champ, the rewards just don't match the time consumption. In my view... here's how we fix it
1) Consolidate the Arenas.... instead of 5 separate arenas (not counting special events) how about we stream line them to just 2? One 1-4* champs with the basic champ chase. The second, 5-7* champs with the feature champ chase prize.
2) Increase / buff milestones.... To keep players engaged with arena, we must buff the rewards. It was nice when we got grandmaster shards about 2 years ago, but those are very out of date for end game players in today's game. Here is my suggestion:
Basic Arena: 500 GM shards, 15 Units, 2000 Battle Chips every 200k points earned. Basic champ as a 2*, 3*, and 4* within certain special milestones. Basic champ 5* for top 10% of rank rewards
Feature Arena: 500 Cavalier shards, 20 Units, 2500 Battle Chips every 500k points earned. Feature champ 2*, 3*, 4*, and 5* within certain special milestones. Feature champ 6* for top 5% of rank rewards. Feature 7* champ for top 1%
Both arenas should also feature catalyst milestones to replace the extra arenas.. IE a milestone with T3B, T4B and T1 Alpha in the basic arena... T4B, T5B, and T2A in the feature arena. These milestones should be fairly high in score to be fair to all.
Here's the catch and how to keep people engaged.... NO MILESTONE CAPS..... IE the player can earn unlimited amounts of milestones as long as they keep going. This will probably result in higher rank reward point totals, but would encourage many to run arena to get badly needed items for the overall game.
3) Rank rewards need a massive buff.... I currently grind arena for milestones and it takes about 3-5 hours of my time every 3 days. My reward for this effort? 20% of a 5* and 5% of a 6*.... in 2022 that's nearly worthless. Rank rewards need a massive buff, but I am not quite sure what is fair in this regard... welcome opinions on that.
I think this idea would be very pro player. An olive branch for F2P players, and increase player time in game, which increases Kabam's bottom line overall.
Thoughts?
1) Consolidate the Arenas.... instead of 5 separate arenas (not counting special events) how about we stream line them to just 2? One 1-4* champs with the basic champ chase. The second, 5-7* champs with the feature champ chase prize.
2) Increase / buff milestones.... To keep players engaged with arena, we must buff the rewards. It was nice when we got grandmaster shards about 2 years ago, but those are very out of date for end game players in today's game. Here is my suggestion:
Basic Arena: 500 GM shards, 15 Units, 2000 Battle Chips every 200k points earned. Basic champ as a 2*, 3*, and 4* within certain special milestones. Basic champ 5* for top 10% of rank rewards
Feature Arena: 500 Cavalier shards, 20 Units, 2500 Battle Chips every 500k points earned. Feature champ 2*, 3*, 4*, and 5* within certain special milestones. Feature champ 6* for top 5% of rank rewards. Feature 7* champ for top 1%
Both arenas should also feature catalyst milestones to replace the extra arenas.. IE a milestone with T3B, T4B and T1 Alpha in the basic arena... T4B, T5B, and T2A in the feature arena. These milestones should be fairly high in score to be fair to all.
Here's the catch and how to keep people engaged.... NO MILESTONE CAPS..... IE the player can earn unlimited amounts of milestones as long as they keep going. This will probably result in higher rank reward point totals, but would encourage many to run arena to get badly needed items for the overall game.
3) Rank rewards need a massive buff.... I currently grind arena for milestones and it takes about 3-5 hours of my time every 3 days. My reward for this effort? 20% of a 5* and 5% of a 6*.... in 2022 that's nearly worthless. Rank rewards need a massive buff, but I am not quite sure what is fair in this regard... welcome opinions on that.
I think this idea would be very pro player. An olive branch for F2P players, and increase player time in game, which increases Kabam's bottom line overall.
Thoughts?
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