DEBUFF DETOX BROKEN
The new attacker tactic debuff detox is broken. I'm in tier 1. The description of the node says that if you stack up 6 stacks of cleanse charges, you should go debuff immune for 5 seconds. What happens instead when you have 5 charges and you either parry/block/dex, reaching 6, is that you just lose them all without any positive effects. The only effect is that you lose all your cleanse charges. This makes debuff detox very impractical. Not only that, it also sucks by design because when you have many cleanse charges and you receive a debuff you lose them all, which doesn't really make much sense. It would be decent if "x" number of cleanse charges would allow you to purify "x" number of incoming debuffs. But sadly, this is not how it was designed. However, the fact that you lose all cleanse charges by receiving a single debuff added to the fact that stacking 6 cleanes charges makes you lose them all with no added effects means that having stackable cleanse charges is completely useless. Then it'd be better to just have a single cleanse and consume it when you get a debuff. The way the node is designed and the way it is currently (half broken) makes it very very hard to deal with the current new defense tactic unsteady ground.
Therefore, in my opinion there is a need to work on the nodes to make the next alliance war season playable.