Daredevil Hells Kitchen Buff (Concept)
MarvelSPMAN14
Member Posts: 175 ★★
Daredevil (Hells Kitchen)’s Mechanics
Daredevil can do actual massive damage through his Bleed, Rupture, and Critical damage by managing his combo and using his abilities to shrug off debuffs.
BASE STATS AND ABILITIES
5-Star Rank 5 Level 65
6-Star Rank 3 Level 45
5-Star
Health(31398) Attack(3001) PI Max Sig(10560)
6-Star
Health(40458) Attack(4309) PI Max Sig(13580)
Character Class: Skill
Basic Abilities: Combo Shield, Cruelty, Precision, Bleed, Rupture, Concussion
Strengths:
•Non Damaging Debuff Shrug off & Damaging Debuffs Last 30% Shorter
•Daredevil (Hells Kitchen) shrugs off Debuffs and knocks those damaging debuffs off at a rapid pace
•Bleed, Rupture, Concussion
•Master your combo and release massive damage to most opponents
•Combo Manipulation:
•A unique ability in Daredevil’s kit similar to Squirrel Girl to consume his own combo and use it to his advantage
Weaknesses:
•Anti Purify Mechanic
•Daredevil is going to have to be careful in the wrong match-up, Going into a fight against Omega Red or Apocalypse he won’t be able to shrug off his non-damaging debuffs and damaging debuffs last their full run the Devil also won’t gain his bonus abilities
Ability Accuracy Reduction:
Similar to Anti Purify the Devil will have to be careful against foes that reduce ability accuracy as it can make his shrug off abilities fail
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Entering the Fight
•Daredevil enters the fight with a permanent passive combo shield, preventing his combo meter from resetting when being struck
Fight Start
•Base Regeneration Rate has been re-altered going from 40% back to the normal 100%
•Immune to all effects that modify regeneration rate, except poison
Murdock Boy - Combo Meter 15 or Lower
•The unbreakable spirit of Battlin’ Jack Murdock grants the following:
•When inflicted with a non-damaging debuff it is purified in 0.3 seconds each time this ability triggers is has a 1.6 second cooldown
note: this ability has no effect on debuffs added on during cooldown it also purifies stacks of debuffs that were added at once
•Passive +4800 Physical Resistance against basic attacks
Sticks Apprentice - Combo Meter 16 or More
•The assassin training of Stick grants the following:
•+1000 Critical Rating
•Attacks Reduce the opponents Defensive Ability Accuracy by 65%
•500.3 Attack Rating for each Non-Damaging debuff and caps at 5 while Damaging debuff decreases this bonus by 10% per debuff
•When Struck 1 Combo Meter is Lost.
Heavy Attacks
•The first hit spends 10 Combo Meter to grant a 100% chance to gain a stacking Cruelty Buff increasing Critical Damage by +370.7 for 24 seconds
SPECIAL ATTACKS
Special 1 - Condemn
.for each hit of this special attack have a 70% chance to inflict a stacking rupture debuff dealing 100.0 Physical damage per tick over 10 seconds
•100% chance to boost critical rating by 600 for 20 seconds on the final hit of the special attack
SPECIAL 2 - Swift Justice
•Each hit immediately loses any combo meter gained
•Each hit spends 5 combo meter to grant a 100% chance to inflict a bleed debuff dealing 3330.5 Direct Damage over 5 seconds if the opponent is bleed immune or a robot the Devil has a 60% chance to inflict a rupture on each hit instead of a bleed
•On the first hit of this special attack have a 100% chance to inflict a concussion debuff on the opponent reducing ability accuracy by 40%
•At the end of this special attack gain a rage passive debuff with no effect lasting 8 seconds when this debuff ends it is replaced with a fury buff granting +2000 attack rating for 30 seconds
SPECIAL ATTACK 3 -Blind Justice
•100% Chance to grant a Righteous Wrath passive for 120 seconds
•While Righteous Wrath is active daredevil uses pressure points to his advantage and has a 20% chance to inflict a rupture debuff on basic attacks dealing 70 physical damage per tick over over 3 seconds
•Also the the Devil on basic attack inflict an instant bleed causing 105% of the damage dealt by the attack as direct damage
Signature Ability - Sinner or Saint
•Murdock Boy - leaving this mode has a 100% chance to grant a Rage debuff with no effect for 15 seconds
•Sticks Apprentice - While in this mode attack reduce the amount of damage the opponent can deal with passive effects when they’re being struck by 100% for 0.2 seconds
Note: at sig 200 take 0 damage from thorn type abilities and rage last 5 seconds longer only when leaving Murdock Boy
New/Altered Synergies if not mentioned it means they have stayed the same
Secret of the hand has been altered
Daredevil now gains when knocking down the opponent gain a true strike buff lasting 15 seconds
Strength of Martyrs
The Cruelty buff on heavy is now +480.6 and lasts 28 seconds
Bane of Hells Kitchen
Daredevil no longer gains a rage when struck on his block but now gains a Primal Rage Buff for 20 seconds when he 15% or lower on health increasing Critical Damage by 700.0 and Base Damage by 700.0 but decreases regeneration rate from 100% to 5% reducing block prof on Daredevil by -700 while in this mode Primal Rage acts like unstoppable/unblockable with each hit taken/thrown have a 30% chance to gain and instant of those abilities once this ability is over regeneration rate is set to 30% and block prof is only -300 indefinitely
Sorry for my grammar if I spelt anything wrong and inconsistencies in my concept their is probably loop holes and he might be overpowered
Daredevil can do actual massive damage through his Bleed, Rupture, and Critical damage by managing his combo and using his abilities to shrug off debuffs.
BASE STATS AND ABILITIES
5-Star Rank 5 Level 65
6-Star Rank 3 Level 45
5-Star
Health(31398) Attack(3001) PI Max Sig(10560)
6-Star
Health(40458) Attack(4309) PI Max Sig(13580)
Character Class: Skill
Basic Abilities: Combo Shield, Cruelty, Precision, Bleed, Rupture, Concussion
Strengths:
•Non Damaging Debuff Shrug off & Damaging Debuffs Last 30% Shorter
•Daredevil (Hells Kitchen) shrugs off Debuffs and knocks those damaging debuffs off at a rapid pace
•Bleed, Rupture, Concussion
•Master your combo and release massive damage to most opponents
•Combo Manipulation:
•A unique ability in Daredevil’s kit similar to Squirrel Girl to consume his own combo and use it to his advantage
Weaknesses:
•Anti Purify Mechanic
•Daredevil is going to have to be careful in the wrong match-up, Going into a fight against Omega Red or Apocalypse he won’t be able to shrug off his non-damaging debuffs and damaging debuffs last their full run the Devil also won’t gain his bonus abilities
Ability Accuracy Reduction:
Similar to Anti Purify the Devil will have to be careful against foes that reduce ability accuracy as it can make his shrug off abilities fail
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Entering the Fight
•Daredevil enters the fight with a permanent passive combo shield, preventing his combo meter from resetting when being struck
Fight Start
•Base Regeneration Rate has been re-altered going from 40% back to the normal 100%
•Immune to all effects that modify regeneration rate, except poison
Murdock Boy - Combo Meter 15 or Lower
•The unbreakable spirit of Battlin’ Jack Murdock grants the following:
•When inflicted with a non-damaging debuff it is purified in 0.3 seconds each time this ability triggers is has a 1.6 second cooldown
note: this ability has no effect on debuffs added on during cooldown it also purifies stacks of debuffs that were added at once
•Passive +4800 Physical Resistance against basic attacks
Sticks Apprentice - Combo Meter 16 or More
•The assassin training of Stick grants the following:
•+1000 Critical Rating
•Attacks Reduce the opponents Defensive Ability Accuracy by 65%
•500.3 Attack Rating for each Non-Damaging debuff and caps at 5 while Damaging debuff decreases this bonus by 10% per debuff
•When Struck 1 Combo Meter is Lost.
Heavy Attacks
•The first hit spends 10 Combo Meter to grant a 100% chance to gain a stacking Cruelty Buff increasing Critical Damage by +370.7 for 24 seconds
SPECIAL ATTACKS
Special 1 - Condemn
.for each hit of this special attack have a 70% chance to inflict a stacking rupture debuff dealing 100.0 Physical damage per tick over 10 seconds
•100% chance to boost critical rating by 600 for 20 seconds on the final hit of the special attack
SPECIAL 2 - Swift Justice
•Each hit immediately loses any combo meter gained
•Each hit spends 5 combo meter to grant a 100% chance to inflict a bleed debuff dealing 3330.5 Direct Damage over 5 seconds if the opponent is bleed immune or a robot the Devil has a 60% chance to inflict a rupture on each hit instead of a bleed
•On the first hit of this special attack have a 100% chance to inflict a concussion debuff on the opponent reducing ability accuracy by 40%
•At the end of this special attack gain a rage passive debuff with no effect lasting 8 seconds when this debuff ends it is replaced with a fury buff granting +2000 attack rating for 30 seconds
SPECIAL ATTACK 3 -Blind Justice
•100% Chance to grant a Righteous Wrath passive for 120 seconds
•While Righteous Wrath is active daredevil uses pressure points to his advantage and has a 20% chance to inflict a rupture debuff on basic attacks dealing 70 physical damage per tick over over 3 seconds
•Also the the Devil on basic attack inflict an instant bleed causing 105% of the damage dealt by the attack as direct damage
Signature Ability - Sinner or Saint
•Murdock Boy - leaving this mode has a 100% chance to grant a Rage debuff with no effect for 15 seconds
•Sticks Apprentice - While in this mode attack reduce the amount of damage the opponent can deal with passive effects when they’re being struck by 100% for 0.2 seconds
Note: at sig 200 take 0 damage from thorn type abilities and rage last 5 seconds longer only when leaving Murdock Boy
New/Altered Synergies if not mentioned it means they have stayed the same
Secret of the hand has been altered
Daredevil now gains when knocking down the opponent gain a true strike buff lasting 15 seconds
Strength of Martyrs
The Cruelty buff on heavy is now +480.6 and lasts 28 seconds
Bane of Hells Kitchen
Daredevil no longer gains a rage when struck on his block but now gains a Primal Rage Buff for 20 seconds when he 15% or lower on health increasing Critical Damage by 700.0 and Base Damage by 700.0 but decreases regeneration rate from 100% to 5% reducing block prof on Daredevil by -700 while in this mode Primal Rage acts like unstoppable/unblockable with each hit taken/thrown have a 30% chance to gain and instant of those abilities once this ability is over regeneration rate is set to 30% and block prof is only -300 indefinitely
Sorry for my grammar if I spelt anything wrong and inconsistencies in my concept their is probably loop holes and he might be overpowered
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