EMERGENCY MAINTENANCE CONCLUDED
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
Time Manipulation

I would like a new feature/ability for new and/or buffed champs like Kang or Doc Strange who can control time.
It would work by not only could they make debuffs on defenders last longer and debuffs in themselves end quicker but additionally they would make timed nodes active faster or slower.
For examples:
Instead of the defender becoming unstoppable every 20 seconds it is now every 25, 30, 35…seconds
Or once unstoppable, rather than unstoppable for 15 seconds now only for 10, 5,…
Heck why not lengthen the period before time out.
Or slow the time of damage over time debuffs, instead of losing 100% health over 30 seconds, it is now 2 minutes.
It would work by not only could they make debuffs on defenders last longer and debuffs in themselves end quicker but additionally they would make timed nodes active faster or slower.
For examples:
Instead of the defender becoming unstoppable every 20 seconds it is now every 25, 30, 35…seconds
Or once unstoppable, rather than unstoppable for 15 seconds now only for 10, 5,…
Heck why not lengthen the period before time out.
Or slow the time of damage over time debuffs, instead of losing 100% health over 30 seconds, it is now 2 minutes.
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Comments
And of course reverse healing on defenders is too obvious, so no need to mention