Wolverine Buff Concept
voidloaf
Member Posts: 4 ★
Values are assuming he is r4, I'm not bothered to do stats.
Some genuine feedback would be helpful as I have a few other kit ideas I'm working on.
Wolverine - Mutant
Awakening Ability
Unbending Will
At the start of the fight Apply a deep wound passive dealing 2000 damage to the opponent lasting 5 seconds.
When a bleed fails due to immunity, the next hit is a guaranteed critical hit.
Regeneration rate can not be lowered bellow 10%.
Passive
Wolvorine's healing factor reduces the duration and damage of incoming bleed and poison debuffs by 50%.
Deep Wound - Max Stacks 1
Deep wound effects do not count as bleeds.
Striking the opponent with deep wound has a:
8% chance to regain 8% of missing health over 10 seconds.
40% chance to apply a bleed debuff dealing 3000 damage over 5 seconds.
Special 1
Apply a deep wound passive dealing 4000 damage over 8 seconds. Increase chance to apply a bleed debuff while this deep wound is active by 35%.
Special 2
Apply a deep wound passive dealing 7000 damage over 25 seconds.
Special 3
Overloading his regeneration, once per fight, regain 1% of missing health for each time a heal buff has been gained this fight.
Synergies
Last Stand
Wolverine
Mutants gain 10% attack rating for each dead mutant on the team.
Spooky Adamantium Skeletons
Magneto(both)
Synergy members: Bleed and armour break debuffs gain +3 seconds duration and +20% potency.
Rivalry
Cyclops: Critical hits give a 20% prowess buff for 10 seconds.
Synergy members: Special attacks are guaranteed criticals.
Sorta Love Life
Phoenix: Incinerate debuffs gain +200% potency.
Wolverine: Bleed debuffs increase ability accuracy by 4%.
Payback
Apocalypse: If the hit before special 1 was a heavy attack, apply a bleed debuff dealing 100% of your attack rating over 25 seconds. This bleed counts is counted as a personal debuff in his heavy and special attacks.
Totally Same
Deadpool(all)
Synergy members: Increase regeneration rate by 3% for each bleed debuff on the opponent.
Arch Nemesises:
Sabretooth: Double tapping block counts as idling for 1 second.
Omega Red: While death field is active, death spores take an extra second to fall off.
Wolverine: Bleed ability accuracy is increased by 10%.
Some genuine feedback would be helpful as I have a few other kit ideas I'm working on.
Wolverine - Mutant
Awakening Ability
Unbending Will
At the start of the fight Apply a deep wound passive dealing 2000 damage to the opponent lasting 5 seconds.
When a bleed fails due to immunity, the next hit is a guaranteed critical hit.
Regeneration rate can not be lowered bellow 10%.
Passive
Wolvorine's healing factor reduces the duration and damage of incoming bleed and poison debuffs by 50%.
Deep Wound - Max Stacks 1
Deep wound effects do not count as bleeds.
Striking the opponent with deep wound has a:
8% chance to regain 8% of missing health over 10 seconds.
40% chance to apply a bleed debuff dealing 3000 damage over 5 seconds.
Special 1
Apply a deep wound passive dealing 4000 damage over 8 seconds. Increase chance to apply a bleed debuff while this deep wound is active by 35%.
Special 2
Apply a deep wound passive dealing 7000 damage over 25 seconds.
Special 3
Overloading his regeneration, once per fight, regain 1% of missing health for each time a heal buff has been gained this fight.
Synergies
Last Stand
Wolverine
Mutants gain 10% attack rating for each dead mutant on the team.
Spooky Adamantium Skeletons
Magneto(both)
Synergy members: Bleed and armour break debuffs gain +3 seconds duration and +20% potency.
Rivalry
Cyclops: Critical hits give a 20% prowess buff for 10 seconds.
Synergy members: Special attacks are guaranteed criticals.
Sorta Love Life
Phoenix: Incinerate debuffs gain +200% potency.
Wolverine: Bleed debuffs increase ability accuracy by 4%.
Payback
Apocalypse: If the hit before special 1 was a heavy attack, apply a bleed debuff dealing 100% of your attack rating over 25 seconds. This bleed counts is counted as a personal debuff in his heavy and special attacks.
Totally Same
Deadpool(all)
Synergy members: Increase regeneration rate by 3% for each bleed debuff on the opponent.
Arch Nemesises:
Sabretooth: Double tapping block counts as idling for 1 second.
Omega Red: While death field is active, death spores take an extra second to fall off.
Wolverine: Bleed ability accuracy is increased by 10%.
0
Comments
I would love it if he did get an increase to his PI and some updated synergies to add some missing pieces. I'll even agree with adding a critical bleed to sp2 and maybe sp3 but beyond that... No, don't touch the regen.