**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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Battlegrounds Season 5 Changelog - New Metas and More

MCOC TeamMCOC Team Posts: 529
edited February 2023 in News & Announcements

OVERVIEW

New Season means new Metas! We’ve also got a fresh new face for all you summoners to share with each other introducing Emotes!

SEASON 5 DATES

Start
February 8th, 2023
End
March 8th, 2023

EMOTES!

Starting in Season 5, Players that make their way into the Gladiators Circuit will get exclusive Emotes as a new Cosmetic reward!

SEASON 5 META

Victory Track

Entire Month

Buff 1: Blood in the Water - 2
While the Attacker is suffering from a Debuff, the Defender gains a Passive Fury granting +150% Attack Rating lasting until all Debuffs on the Attacker expire.

Buff 2: Long Distance Relationship
While close to the Defender, the Attacker gains a Weakness Debuff every 3 seconds, reducing their attack by 10% permanently. Staying far away from the Defender causes these Weakness effects to gradually fall off.

Gladiators Circuit

Week 1

Buff 1: Blood in the Water - 3
While the Attacker is suffering from a Debuff, the Defender gains a Passive Fury granting +200% Attack Rating lasting until all Debuffs on the Attacker expire.
Buff 2: Long Distance Relationship
While close to the Defender, the Attacker gains a Weakness Debuff every 3 seconds, reducing their attack by 10% permanently. Staying far away from the Defender causes these Weakness effects to gradually fall off.
Buff 3: Insult To Injury - 3
Each Debuff on the Attacker reduces their Defensive Ability Accuracy by -30%.

Week 2

Buff 1: Second Wind (Damage Reflection) - 2
Whenever the Defender Purifies or Cleanses a Debuff, they gain a Damage Reflection Passive for 6 seconds dealing back 25% of the damage dealt by the Attacker.
Buff 2: Power Creep - 1
Each time the Defender Purifies or Cleanses a Debuff, they gain a Charge that permanently increases their Combat Power Rate by 3%. This goes up to a maximum of 20 Charges.
Buff 3: Ebb and Flow - Knock Down
The Defender has Protection, reducing all incoming damage by 60%. Knocking down the Defender removes the Protection and grants the Attacker a Fury Passive, increasing Attack Rating by 40% for 12 second(s). When the Fury expires, the Protection returns, and all Debuffs on the Defender are Purified.

Week 3

Buff 1: Fight or Flight
Every 12 seconds, the Defender gains an Unstoppable Buff for 4 seconds. If the Attacker is far away from the Defender when this triggers, the Attacker gains Unstoppable instead.
Buff 2: Muscle Wizard
Whenever a Mystic Attacker knocks down the Defender, the Attacker has a 100% chance to gain an Unstoppable Buff for 6 second(s). If the Attacker was already Unstoppable, they instead gain an indefinite Fury Buff, increasing Attack Rating by 50%. A maximum of 4 Fury Buffs can be gained this way.
Buff 3: Persistent Pressure
Defenders under the effect of Unstoppable become Stun Immune, this includes Unstoppable effects triggered outside this node. Every 15 seconds the Defender gains an Unstoppable buff for 5 seconds. The duration of this buff is reduced by 0.5 second(s) for each Prowess Buff or Passive the Attacker has.
Buff 4: Force of Will
The Defender is Immune to Ability Accuracy reduction Passives and Debuffs.

Week 4

Buff 1: Rage 1
Damage taken in a single hit is capped at 1% of Max Health. When damage cap is reached, gain a Fury Buff. Upon reaching 5 Fury Buffs activated by Rage, attacks become Unblockable. Ability Accuracy modification doesn't affect this Node.
Buff 2: Mystic Conditioning 3
Whenever the Attacker attempts to remove a Buff with a Nullify, Fate seal, or Stagger, the chances of all future Nullify, Fateseal, and Stagger effects is reduced by 20%
Buff 3: Polka Dot Power
The Attacker gains no Power from landing or receiving attacks, instead they are granted 12% of a Power Bar per second while the Defender is suffering from a damaging debuff.
Post edited by Kabam Miike on
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