AI reaction and inputs are so bad now, my relic can’t even react fast enough.

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Comments

  • WayWorn2525WayWorn2525 Member Posts: 996 ★★★
    Currently on TB EQ 1.2 using OR against Nova, after Nova tosses the sp1, the dash forward isn't responding. It's either standing in place or giving a light attack in place. The next obvious thing Nova closes in to clap you. Now I'm looking at whether to revive OR for 40 units to beat this "easy" fight or not. The next obvious thing... HELL NO!!! Quit, and start again!!
  • WayWorn2525WayWorn2525 Member Posts: 996 ★★★

    Currently on TB EQ 1.2 using OR against Nova, after Nova tosses the sp1, the dash forward isn't responding. It's either standing in place or giving a light attack in place. The next obvious thing Nova closes in to clap you. Now I'm looking at whether to revive OR for 40 units to beat this "easy" fight or not. The next obvious thing... HELL NO!!! Quit, and start again!!

    After starting over 5 times refusing to spend unnecessary units on revives to beat a relatively Nova it’s onwards with unknown AI and input issues in TB EQ.

  • JefechutaJefechuta Member Posts: 1,212 ★★★★
    Kabam Jax said:

    Hey Everyone,
    Here with a couple things:

    1st - thank you for your reports on these issues.
    2nd - as we mentioned on another thread today, please be as specific as possible when reporting issues - saying "game broke" isn't going to get anything resolved.
    3rd - as we have also mentioned today, the "input issue" is under a microscope with the game team currently.
    Finally - we have identified a bugs with Relics, as identified in this thread, where the Striker uses a wrong attack when hopping in to help. The team has implemented temporary fixes for this issue. We should have it more solidly resolved in the near future.

    The champions models have been modified sligthly, unless you are used to play everyday or almost everyday, you wont notice, but since January update they got different, thats why some champions still hit when intercepted for both AI and player, cause of the distance one of the hits reaches faster cause of the range of the hit, take a look at it and you will notice it
  • Carnage313Carnage313 Member Posts: 359 ★★★
    Kabam Jax said:

    Hey Everyone,
    Here with a couple things:

    1st - thank you for your reports on these issues.
    2nd - as we mentioned on another thread today, please be as specific as possible when reporting issues - saying "game broke" isn't going to get anything resolved.
    3rd - as we have also mentioned today, the "input issue" is under a microscope with the game team currently.
    Finally - we have identified a bugs with Relics, as identified in this thread, where the Striker uses a wrong attack when hopping in to help. The team has implemented temporary fixes for this issue. We should have it more solidly resolved in the near future.

    Hey Jax,

    Since your thanking people for bringing inputs to your attention can my shadow ban be lifted now. I was shadow banned by either Mike or zibit for talking about the issues back in August. I don’t see it being very fair to be shadow banned when your thanking people.



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