Question about Relics

SuelGamesSuelGames Member Posts: 947 ★★★
When they were first introduced in testing, i remember the relics being special atacks, like when u pressed the blue button, Wolverine or Colossus showed up throwing their respective sp2, why did kabam change that to random punches?

This confuses me quite often, i never know the amount of punches, some relics are 2, some are 3, this throws me off a bit.

Dont want to sound like a whiner, just curious why they removed a relic s special 2 to add a random 2-3 punches, is it because of the passive stun?

I d like some answer plz lol

Comments

  • K00shMaanK00shMaan Member Posts: 1,289 ★★★★
    I wonder if BGs played into it. Different Special Attacks have different timings. Since time is so important to BGs, Relics would be better and worse than others because of that. Switching it to basic attacks makes them all consistent in that regard.
  • SuelGamesSuelGames Member Posts: 947 ★★★
    Kabam Jax said:

    I don't have much further knowledge on this topic, so take it with a big grain of salt, but...

    I would imagine it would have something to do with timing as @K00shMaan mentioned, and perhaps damage output. It would be great if the relic would bring in a special attack from another champ, but we all know it would be far too powerful. The next option, you would think, is to reduce that damage to an acceptable amount. But that would make that special seem weak and underwhelming, which is not a good look for any champion's special.

    Thx for the insight Jax
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