Iceman Buff Suggestions
Kellmonger8
Member Posts: 19 ★
I've said this one too many times to my alliance mates, but I want that Iceman buff to be great. Here's my ideal buff:
*Coldsnap and frostbite immunity on top of his bleed, poison, and incinerate immunity, which apparently is already being added. To take it a step further, I feel like adding a regeneration buff when the opponent triggers incinerate immunity would be a nice touch as well.
*Scorpion/Prof X synergies in his base kit. At least one. Ideally both.
*Passive stun on Skill champs while Ice Armor is active.
*Sig ability increases coldsnap duration and not just potency, up to 4 additional seconds at sig 200 (this essentially replaces the Aarkus synergy)
*The cherry on top would be the first ever (to my recollection) Nova Flame immunity😮
Iceman is an Omega Level mutant and I think that this type of buff would easily give him that distinction in game. Even 3 out of those 5 would be amazing additions!
*Coldsnap and frostbite immunity on top of his bleed, poison, and incinerate immunity, which apparently is already being added. To take it a step further, I feel like adding a regeneration buff when the opponent triggers incinerate immunity would be a nice touch as well.
*Scorpion/Prof X synergies in his base kit. At least one. Ideally both.
*Passive stun on Skill champs while Ice Armor is active.
*Sig ability increases coldsnap duration and not just potency, up to 4 additional seconds at sig 200 (this essentially replaces the Aarkus synergy)
*The cherry on top would be the first ever (to my recollection) Nova Flame immunity😮
Iceman is an Omega Level mutant and I think that this type of buff would easily give him that distinction in game. Even 3 out of those 5 would be amazing additions!
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Comments
*Sig ability increases FROSTBITE PASSIVE duration up to 4 additional seconds at sig 200 (this essentially replaces the Aarkus synergy)