Game doesn't stay in memory iPhone since iOS 11

If I minimize MCOC and then go back to it 30 seconds later, half the time it reloads the entire game. This happens... ALL... THE... TIME!!!! It's extremely annoying.

I know there are thousands of other people plagued by this. Do we have any idea if this will EVER be fixed? I assume this is an issue for Apple, but those imbecile's come out with bug fixes and they've never fixed this memory issue.

Comments

  • tutyimutyitutyimutyi Member Posts: 326
    Hopefully the game will optimized for ios11 soon,it is pretty annoying,together with the other issues.
  • KwAmOnKwAmOn Member Posts: 108
    This is something I commented a while ago (I think) but did not get a reply. Yes, this should be looked at.
  • KwAmOnKwAmOn Member Posts: 108
    @Kabam Vydious the other post on memory management issue since iOS 11 and potentially patch 15
  • GodMan114GodMan114 Member Posts: 45
    So should I continue to deal with this, or do I really need to spend $100,000,000 on a new iPhone?
  • G0311G0311 Member Posts: 913 ★★★
    iOS...that's the problem outdated and most own something different.
  • PilgrimmPilgrimm Member Posts: 18
    It's because of the RAM of the iPhone. It couldn't store too many active apps in memory so iOS "optimizes" memory usage by closing some apps, MCOC included.
  • KwAmOnKwAmOn Member Posts: 108
    Pilgrimm wrote: »
    It's because of the RAM of the iPhone. It couldn't store too many active apps in memory so iOS "optimizes" memory usage by closing some apps, MCOC included.

    Er, nope. This didn't happen before iOS 11. This is the problem, since the new OS version this happens, which means it's linked to something that was implemented but the game has not adapted to in order to avoid the behavior. Now, if this was an official update by Apple to implement in the newest OS installment it should update developers and we should have had a warning by Kabam that this would be the new standard. But there is no innovative and new app killing feature and there was no heads up. There is a probably something in code that needs to adapt for iOS to keep it in memory now.
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