**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**

After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.

Apologies for the back and forth, and for any confusion.
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A suggestion regarding SQ

KerneasKerneas Posts: 3,764 ★★★★★
Kabam, you have a long history of cooperation with content creators. We have had CCP beta for many of those, as well as Karatemike and Dave narrating the Deep Dives.

Let's face it: this Side Quest is complex. There are many new things, Sinister This, Sinister That and it is easy to get lost in all this Sinister madness. So my suggestion is, that you (imho) should contact a content creator, who has an experience with making infographics, such as Cat Murdock (sorry if I have butchered your name, Cat). If you had them create a nice poster with actual pictures of the items we get (like what the keys and hints look like), the event would be MUCH easier to understand.

If any of you reads this, please consider this option. There are many talented artists who could lend you a hand, thus improving the overall visual of the announcements and event quest presentation. Because quite honestly, blocks of orange text are everything but simple and easy to orient in.

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    ErcarretErcarret Posts: 2,803 ★★★★★
    I agree. Not just for this SQ, either. I think Cat's done a lot of amazing work in illustrating various things in the game, from (yes) SQs, to EOP objectives, to new Story content. She's proven over and over again that a good visual portrayal of the "rules" can be a lot easier to read and digest than an in-game mail or forum post. I would like to see Kabam implement this in the future. Even if they don't hire on Cat herself, I think doing something similar could do a ton of good.
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    SearmenisSearmenis Posts: 1,547 ★★★★★
    I also agree, but they also need writers, script writers and editors when they make a new SQ for example, directions must be simple and clear to the reader/player, even if the composition is complex. Professional comic writers deal with this "complexity made easy" thing every day for example, and they have very unique ideas and perspectives. If one or two get to be involved in the game, I m pretty sure we will keep getting very exciting and interesting side quests every month.
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    Etm34Etm34 Posts: 1,644 ★★★★★
    My suggestion is to bin this off in a hotfix, and just let us play a quick couple paths and pick up some rewards
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