I feel like this Mysterio is prime example of what I hate in terms of fight design. I want to use this thread to write down my feedback.
So why is this fight bad in my opinion? It is combination of the following: - poison (you need immune champ or science) - if you bring science as a counter, you will have to dex a lot and then deal with counterstrike - counterstrike makes all hits unblockable so you have to slow down and play careful - as with every Mysterio, you have to wait after every SP1/SP2 until his gases expire (unless you can bypass the miss on SP2) - this Mysterio gets a bar of power everytime you get a 1st bar. Which makes him throw SP2s or SP1s super often. Yaay, more waiting time - you gotta also keep the Falter node in mind, which means a further slowdown in the fight's pace
So in summary: Is it a hard fight? NO. There are quite a few options and the healthpool isn't too big.
What is so bad? The mindnumbing slowness of the otherwise-okay fight. Having to wait all the time isn't fun, at all. The fight is boring, irritating piece of badly designed content. There is no challenge, there is no fun, there is only waiting to get a window for couple hits before you have to stand there and watch like an idiot again. I sincerely hope we won't be seeing such way of designing fights more often, because this turns a fun, challenging fighting game into a boring chore
The gist of your complaint seems to boil down to good fights should be over quickly. But that seems to be the primary way for fights to be boring. If *all* of the fights were like that then I could understand the complain about them being tedious. But it is one fight. If one fight that requires slow careful play is too much, there's no hope for having meaningfully challenging fights in this game.
I understand why you think that, and based on the stuff I said it is a logical conclusion.
Thinking about it tho, I think I want fights to be dynamic, not fast. I don't mind chipping the HP off slowly, while dealing with challenges (such as Lifecycle of DNGG, that require you to slow down, but keep attacking). But this Mysterio (again: imho) is just about waiting to get a hit or two here and there. Over my runs, I have frequently spent long time waiting, because he threw SP1, then had reflection gas, then falter, then another SP1 (bcs I landed 2 hits before falter and went over a bar of power), another reflection gas. While it was undoubtedly my mistake, after his 2nd round of reflection, falter was back and I hit the counterstrike cap, so again, wait till it goes off.
It isn't hard to dodge and wait, but I simply don't think that's fun champ design, when three or more waiting periods frequently chain together like that
The prize for the worst EQ boss fight should go to doc Ock this month. I tend to get KO very quickly with my lane clearing Skill team - Nick, Hit Monkey and Elsa. Then it is a heart stopping end to mysterio battle with either 5* Torch, 6* iBom (try to not parry but ironically parried many times and then KO’ed) and 5* Herc. Think I only used a couple of revives overall despite my lack of skill. At least I finally learn to dex his SP1 now! 😂
I don't have Hercules or Hulkling but Black Widow CV worked for me. Poison immunity and nullifies the power gain buffs. But the fight was still annoying though, had to use a couple of revives.
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Thinking about it tho, I think I want fights to be dynamic, not fast. I don't mind chipping the HP off slowly, while dealing with challenges (such as Lifecycle of DNGG, that require you to slow down, but keep attacking). But this Mysterio (again: imho) is just about waiting to get a hit or two here and there. Over my runs, I have frequently spent long time waiting, because he threw SP1, then had reflection gas, then falter, then another SP1 (bcs I landed 2 hits before falter and went over a bar of power), another reflection gas. While it was undoubtedly my mistake, after his 2nd round of reflection, falter was back and I hit the counterstrike cap, so again, wait till it goes off.
It isn't hard to dodge and wait, but I simply don't think that's fun champ design, when three or more waiting periods frequently chain together like that