Aw Season 42 Changelog

MCOC TeamMCOC Team Administrator, Admin [en] Posts: 604
edited April 2023 in News & Announcements

Forward

Welcome to another season of Alliance War! We are coming at you with a bigger update and a look into the future of what mini bosses mean to the map as a whole, however they don’t feel like mini bosses. Hopefully with this new coming series of updates, we’ll be able to help bolster their identity, and make them feel like something bigger than another path fight! Not only that, but we have new Defense and Attack Tactics to bring to you all, and exciting changes to Challenger to give them a leg up on their competition! Without further ado, let’s jump in!

Timeline

Wednesday, April 25th

  • Pre-season 42 begins

Wednesday, May 10th

  • Season 42 goes live

Tactic Updates

With this coming season, we are excited to bring to you a new set of Defence and Attack Tactics for you today. This time, we are concentrating on making multi-hit specials something to be feared, turning those Specials into power houses that you need to answer. In addition, for anyone playing Heroic or Challenger Maps, we have increased the Attack Tactics that players in those maps have access to. This is part of an initiative to increase attacker options for players in those brackets to facilitate better roster diversity on attack. Without further ado, here are the descriptions of the new tactics being dropped…

Expert Map:

  • Attack:
    Armor Burn: For each Armor up buff on the Attacker, to a max of 5, All Attacks burn 1% of the Defender's Power. Knocking Down the Defender grants Attackers a 10 second armor up buff granting 0 Armor Rating. Additionally each time the Attacker Power Burns, or Drains the Defender, remove 1 Prowess effects from them.

    Ant-man Future, Viv Vision, Civil Warrior, Guardian, Guillotine 2099, Hulkbuster, Infamous Iron Man, Omega Sentinel, Shuri, Warlock, Doc-Ock ,Punisher 2099, Peni Parker, Psycho-Man, Magneto, Rogue, Heimdall, Venom, Voodoo, Howard the Duck, Sunspot, Sam Wilson, Ultron, Colossus, Venom the Duck

  • Defense:
    Prowess Power - 3: Prowess Power - 3: Each Prowess on a #Prowess Power Defender gives them 20% of a Bar of Power a second, maxing at 10 Prowess. When the Defender is Struck by a Critical Hit, or Purifies a Debuff, gain a 10 second Prowess Passive increasing Special Attack Damage by 5%.

    Kingpin, Attuma, Mantis, Baron Zemo, Agent Venom, Crossbones, Daredevil HK, Korg, Nightthrasher, Elsa Bloodstone, Moleman, Jabari Panther, Sauron, Professor x, Havok, Bishop, Storm, Toad, Magneto, Emma Frost, Storm X, Jubilee, Kate Bishop, Magneto House of X, Kitty Pryde

Challenger Map: Pick 1 of 5 (From Attack), and 1 of 3 (from Defense)
  • Attack: Defiance, Sick n Tired, Debuff Detox, Subdue, Armor Burn
  • Defense: Prowess Power, Unsteady Ground, Planetary Endurance
Hard Map: Pick 1 of 5
  • Attack: Attack: Defiance, Sick n Tired, Debuff Detox, Subdue, Armor Burn

Bans

Expert:
  • Blacklist - Hercules, Human Torch
  • Whitelist - Kingpin, Kitty Pryde
Challenger:
  • Blacklist - Hercules
  • Whitelist - Kingpin


Node Changes


Minibosses currently are getting a bit of a face lift. Our intent is to make sure that each of the minibosses that cap off sections falls in line with some of the gameplay and effects seen on the lanes and buff them slightly to set them apart from your usual affair with path fights. This should help summarize each section, as well as challenge players who need to take on these fights. Expect more of these miniboss updates in the coming future, and hopefully this gives you a taste of what's to come.

The following node designs were made to support this vision.


Node 20

 

OLD

NEW

EXPERT

EXPERT

Champion Boost 150%

Champion Boost 150%

Health Boost 100%

Health Boost 100%

Strike Counter - Fury

Drip Feed - 3

Spaced Armor - 3

Resistance is Futile - 3

Masochism Over Time - 2

Personal Space (Healing)

 

Recovery - 100

   

CHALLENGER

CHALLENGER

Champion Boost 100%

Champion Boost 100%

Health Boost 75%

Health Boost 75%

Rich get Richer (Fury's) - 3

Drip Feed - 3

Feats of Power

Resistance is Futile - 3

Mystic Ward - 3

Personal Space (Healing)

 

Recovery - 50

   

HARD

HARD

Champion Boost 100%

Champion Boost 100%

Health Boost 75%

Health Boost 75%

Rich get Richer (Fury's) - 2

Drip Feed - 2

Feats of Power

Resistance is Futile - 2

Mystic Ward - 2

Personal Space (Healing)

   
   

INTERMEDIATE

INTERMEDIATE

Champion Boost 75%

Champion Boost 75%

Health Boost 25%

Health Boost 25%

Rich get Richer (Fury's) - 1

Drip Feed - 1

Mystic Ward - 1

Resistance on Futile - 1

   

Node 46

 

OLD

NEW

EXPERT

EXPERT

Champion Boost 200%

Champion Boost 200%

Health Boost 100%

Health Boost 100%

Strike Counter - Block Penetration

Reinvigorated (Unblockable) - 3

Outlast

Burden of Might

Never Back Down - 3

High Energy Diet

Sloped Armor - 3

Indomitable

   

CHALLENGER

CHALLENGER

Champion Boost 150%

Champion Boost 150%

Health Boost 75%

Health Boost 75%

Rich get Richer - 3 (Fury's)

Reinvigorated (Unblockable) - 3

Personal Space

Burden of Might

Mystic Ward - 3

Knockdown Energy - 2

 

Indomitable

   

HARD

HARD

Champion Boost 150%

Champion Boost 150%

Health Boost 75%

Health Boost 75%

Rich get Richer - 2 (Fury's)

Reinvigorated (Unblockable) - 2

Feat of Vigilance 2

Burden of Might

Mystic Ward - 2

Knockdown Energy - 1

 

Indomitable

   

INTERMEDIATE

INTERMEDIATE

Champion Boost 100%

Champion Boost 100%

Health Boost 50%

Health Boost 50%

Rich get Richer - 1 (Fury's)

Reinvigorated (Unblockable) - 1

Mystic Ward - 1

Burden of Might

 

Indomitable

Node 47

 

OLD

NEW

EXPERT

EXPERT

Champion Boost 200%

Champion Boost 200%

Health Boost 100%

Health Boost 100%

Rich get Richer - 3 (Power Gain)

Inevitable Power (Power Efficiency) - 3

Aspect of Evolution

Make A Stand - 3

Feats of Power

One Eye Open

Mystic Ward - 80

Opportunist - 2

   

CHALLENGER

CHALLENGER

Champion Boost 150%

Champion Boost 150%

Health Boost 75%

Health Boost 75%

Rich get Richer - 3 (Power Gain)

Inevitable Power (Power Efficiency) - 3

Enhanced Parry - Armor Up

Make a Stand - 2

Mystic Ward - 3

Limber - 20

 

Opportunist - 2

   

HARD

HARD

Champion Boost 150%

Champion Boost 150%

Health Boost 75%

Health Boost 75%

Rich get Richer - 2 (Power Gain)

Inevitable Power (Power Efficiency) - 2

Enhanced Parry - Armor Up

Make a Stand - 1

Mystic Ward - 2

Limber - 10

 

Opportunist - 1

   

INTERMEDIATE

INTERMEDIATE

Champion Boost 100%

Champion Boost 100%

Health Boost 50%

Health Boost 50%

Rich get Richer - 1 (Power Gain)

Inevitable Power (Power Efficiency) - 1

Enhanced Parry - Armor Up

Make a Stand - 1

Mystic Ward - 1

Opportunist - 1

Post edited by Kabam Zibiit on

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