**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Just a thought...
Apkillyps
Posts: 50 ★
Battlegrounds is a very awesome concept. Battling against someone else outside of duels. Actual ""PVP"...
But it isn't really that "pure". Nodes come into play. This game calls for strategy. I get that. But why can't Battlegrounds be that one mode where it is actually "PVP"? I understand server capacity and the "limits" of a mobile game.
But this serves my point. "Nodes" can cause unexpected bugs that hinder gameplay. Remove those nodes and let us challenge each other in the "raw".
Every game mode is mired with "nodes" outside of arenas. That within itself is a "strategic" grind.
I wish Battlegrounds was just simply a battle against Summoners without a FILTER.
We create strategic moves enough in other content. This mode/venue should've been more "Fight Club" than another form of War/Alliance Quest/Side and Event Quest...
I know sometimes I want to just FIGHT not THINK... whether win or lose...
But it isn't really that "pure". Nodes come into play. This game calls for strategy. I get that. But why can't Battlegrounds be that one mode where it is actually "PVP"? I understand server capacity and the "limits" of a mobile game.
But this serves my point. "Nodes" can cause unexpected bugs that hinder gameplay. Remove those nodes and let us challenge each other in the "raw".
Every game mode is mired with "nodes" outside of arenas. That within itself is a "strategic" grind.
I wish Battlegrounds was just simply a battle against Summoners without a FILTER.
We create strategic moves enough in other content. This mode/venue should've been more "Fight Club" than another form of War/Alliance Quest/Side and Event Quest...
I know sometimes I want to just FIGHT not THINK... whether win or lose...
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