Boss can’t be beat by the same character/class twice.

Ok so I don’t know how possible something like this would be able to program. But something I’ve noticed is that people will tend to use the same characters to face higher level content and in marvel there are multiple instances where villains adapt, so what if some new higher end content had some feature like this. Just a thought, thank you for reading! Have a fantastic day!

Comments

  • [Deleted User][Deleted User] Posts: 0
    edited May 2023
    I know most people wouldn't be on board for this since it makes them have to work ever so slightly harder, but I think it'd be great. At least for side content, I'd love to see adaptoid nodes that just become the opposite of whatever they are when taken down. For example, Adaptoid Buffet: heal the defender when the attacker gains a buff UNTIL the defender has been killed/the quest has been initially completed. Then, the node changes to slowly degenerate the attacker until they gain a buff. That way, champions who don't gain buffs and champions that reverse healing becomes a lot less effective the second time they take the fight. They could do that with so many nodes in the game, I'd love to see it. It gets tiring running EQ's and using the same champ on the bosses every single time. Anything to put more excitement into it would be refreshing.
  • [Deleted User][Deleted User] Posts: 0
    edited May 2023

    I accidentally quoted and can't delete it ignore this :)
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