Wolverine Buff



Signature Ability:
☆ Inner Beast
Healing Factor has 8% chance to gain an additional Regeneration Buff, restoring up to X health based on current power levels over 5 seconds.

At the end of the fight, Wolverine adds X% of his Feral Rage Charge into his Persistent Rage Charge.

Applied Bleed or Rupture Debuffs to opponent while Berserk is active lasts 2 seconds longer. Additionally, Wolverine gains Pierce Passive, increasing Block Penetration and Armor Penetration by X while Berserk is Active.

Abilities:
☆ Healing Factor
-When attacking or being attacked, Wolverine has X% chance to gain Regeneration Buff, regenerating himself for X% for 4 seconds.
-Bleed Debuffs applied to Wolverine has -80% duration.
-When Wolverine has damaging Debuffs applied on him, his Regeneration Buff becomes Passive.

☆ Vibranium Claws
-Wolverine has X% chance to trigger Bleed Debuff on Critical Hits for 4 seconds. If the opponent is a Robot or Immune to Bleed, inflict Rupture instead.
-If the opponent is Immune to Bleed, Wolverine gains X Critical Damage Rating.
-If Wolverine made 3 Critical Hits in 1 combo, Inflict Eviscerated for 6 seconds. Inflicts Armor Shattered for 6 seconds on Robot opponents instead.
☆Eviscerated Champions have:
• Loses X Health per second.
• -X% Offensive and Defensive Ability Accuracy
• Stacks 3 times.

☆Feral Rage
-When landing a Critical Hit on opponent, gain +1 Feral Rage Charge. +2 Charges when opponent lands Critical Hits.
-When reaching 30 Feral Rage Charges, enter Berserk mode.

☆Berserk
-Upon reaching 30 Feral Rage Charges, Wolverine enters Berserk mode for 12 seconds, granting him Fury, Cruelty and Precision Passive. Cannot gain Feral Rage Charges while Berserk is active.
-Wolverine's first Medium attack become 2 hits and his second Medium Attack becomes 3 hits.
-When opponent Evades Wolverine's attack, Wolverine gains Unstoppable Passive for .5 second.
-When opponent Purifies a Debuff, gain stacking Passive Prowess until Berserk's Duration.
- Plus 10% Offensive Power Rate.
-If opponent Blocked the first attack from Wolverine, the second light attack will be Unblockable.
-Increased chance to inflict Bleed or Rupture Debuffs.
-Stun Debuffs has -50% Duration.

☆Heavy Attacks
Opponents have -20% Power Rate during this attack.
•While Berserk is Active, Wolverine's Heavy Attack becomes Pounce(Can hit opponents in far distance)
•While Berserk is active, Heavy Charging for .5 seconds will make Wolverine attack for 10-Slash combo. When fighting against Small and Medium Champions, gain Unstoppable Passive while charging until the attack ends.

☆Special Attacks
•While Berserk is active, all attacks are Critical and Unblockable.

☆Special Attack 1
- Inlflict Eviscerated for 6 seconds. If fighting against Robots, inflict Armor Shattered for 10 seconds instead.
-Adds 3 Feral Rage Charges.(Does not add charges while Berserk is active)
•While Berserk is active, this attack changes into 3 slash combo, inflicting 3 Eviscerated Debuffs for 6 seconds. When fighting Robots, inflict Armor Shattered for 20 seconds instead.

☆Special Attack 2
- The First and Last hit of this attack is guaranteed Critical. Also deals more damage for X% missing HP the opponent has. Adds 4 Feral Rage Charges(Does not add charges while Berserk is active)
•While Berserk is active, cancelling the Heavy 10 Slash combo into SP2 has increased X Damage on each Bleed/Rupture and Evsicerated Debuff on opponent. Opponent's Combat Power Rate during this attack has -60%. If the opponent has Armor Shattered, this attack resets the duration.

☆Special Attack 3
- Inflicts 4 Bleed Debuffs for 6 seconds.
-Adds 5 Feral Rage Charges(Does not add charges while Berserk is active)
-If Berserk is active, add 3 Eviscerate stacks for 6 seconds.

Comments

  • YngwieYngwie Posts: 78

    Don't. Touch. Wolverine.

    The boring Wolverine?
  • NononoNonono Posts: 22
    Have you tried making him a Horseman with Apoc synergy? I’m guessing you haven’t….
  • ShadowstrikeShadowstrike Posts: 2,846 ★★★★★
    edited May 24
    Yngwie said:

    Don't. Touch. Wolverine.

    The boring Wolverine?
    The boring wolverine?

    No, I'm talking about the consistent wolverine.

    The reliable wolverine.

    The Wolverine that doesn't require special combos to do his job.

    I don't have to throw a special the entire fight and I will have extremely potent, unlimited regen, so I'll be able to tank hit after hit after hit and keep coming back.

    That is something that no one else has in the game and is incredibly unique and worth protecting.

    P.S. and that's without the Apocalypse synergy. Build the right team around him and he's a monster.
  • YngwieYngwie Posts: 78
    Still boring. Played Wolverine games. Mcoc has to apply rage mode on Wolverine like my idea there.
  • StarSmasher2001StarSmasher2001 Posts: 193 ★★
    Dawg Wolverine doesn't need a buff nearly as much as somebody like Moon Knight or something
  • EdisonLawEdisonLaw Posts: 46
    Yngwie said:



    Signature Ability:
    ☆ Inner Beast
    Healing Factor has 8% chance to gain an additional Regeneration Buff, restoring up to X health based on current power levels over 5 seconds.

    At the end of the fight, Wolverine adds X% of his Feral Rage Charge into his Persistent Rage Charge.

    Applied Bleed or Rupture Debuffs to opponent while Berserk is active lasts 2 seconds longer. Additionally, Wolverine gains Pierce Passive, increasing Block Penetration and Armor Penetration by X while Berserk is Active.

    Abilities:
    ☆ Healing Factor
    -When attacking or being attacked, Wolverine has X% chance to gain Regeneration Buff, regenerating himself for X% for 4 seconds.
    -Bleed Debuffs applied to Wolverine has -80% duration.
    -When Wolverine has damaging Debuffs applied on him, his Regeneration Buff becomes Passive.

    ☆ Vibranium Claws
    -Wolverine has X% chance to trigger Bleed Debuff on Critical Hits for 4 seconds. If the opponent is a Robot or Immune to Bleed, inflict Rupture instead.
    -If the opponent is Immune to Bleed, Wolverine gains X Critical Damage Rating.
    -If Wolverine made 3 Critical Hits in 1 combo, Inflict Eviscerated for 6 seconds. Inflicts Armor Shattered for 6 seconds on Robot opponents instead.
    ☆Eviscerated Champions have:
    • Loses X Health per second.
    • -X% Offensive and Defensive Ability Accuracy
    • Stacks 3 times.

    ☆Feral Rage
    -When landing a Critical Hit on opponent, gain +1 Feral Rage Charge. +2 Charges when opponent lands Critical Hits.
    -When reaching 30 Feral Rage Charges, enter Berserk mode.

    ☆Berserk
    -Upon reaching 30 Feral Rage Charges, Wolverine enters Berserk mode for 12 seconds, granting him Fury, Cruelty and Precision Passive. Cannot gain Feral Rage Charges while Berserk is active.
    -Wolverine's first Medium attack become 2 hits and his second Medium Attack becomes 3 hits.
    -When opponent Evades Wolverine's attack, Wolverine gains Unstoppable Passive for .5 second.
    -When opponent Purifies a Debuff, gain stacking Passive Prowess until Berserk's Duration.
    - Plus 10% Offensive Power Rate.
    -If opponent Blocked the first attack from Wolverine, the second light attack will be Unblockable.
    -Increased chance to inflict Bleed or Rupture Debuffs.
    -Stun Debuffs has -50% Duration.

    ☆Heavy Attacks
    Opponents have -20% Power Rate during this attack.
    •While Berserk is Active, Wolverine's Heavy Attack becomes Pounce(Can hit opponents in far distance)
    •While Berserk is active, Heavy Charging for .5 seconds will make Wolverine attack for 10-Slash combo. When fighting against Small and Medium Champions, gain Unstoppable Passive while charging until the attack ends.

    ☆Special Attacks
    •While Berserk is active, all attacks are Critical and Unblockable.

    ☆Special Attack 1
    - Inlflict Eviscerated for 6 seconds. If fighting against Robots, inflict Armor Shattered for 10 seconds instead.
    -Adds 3 Feral Rage Charges.(Does not add charges while Berserk is active)
    •While Berserk is active, this attack changes into 3 slash combo, inflicting 3 Eviscerated Debuffs for 6 seconds. When fighting Robots, inflict Armor Shattered for 20 seconds instead.

    ☆Special Attack 2
    - The First and Last hit of this attack is guaranteed Critical. Also deals more damage for X% missing HP the opponent has. Adds 4 Feral Rage Charges(Does not add charges while Berserk is active)
    •While Berserk is active, cancelling the Heavy 10 Slash combo into SP2 has increased X Damage on each Bleed/Rupture and Evsicerated Debuff on opponent. Opponent's Combat Power Rate during this attack has -60%. If the opponent has Armor Shattered, this attack resets the duration.

    ☆Special Attack 3
    - Inflicts 4 Bleed Debuffs for 6 seconds.
    -Adds 5 Feral Rage Charges(Does not add charges while Berserk is active)
    -If Berserk is active, add 3 Eviscerate stacks for 6 seconds.

    This would be a nice buff, but honestly he doesn’t need it. He’s already great as a Horseman of Apocalypse.
  • captain_rogerscaptain_rogers Posts: 125
    Yngwie said:



    Signature Ability:
    ☆ Inner Beast
    Healing Factor has 8% chance to gain an additional Regeneration Buff, restoring up to X health based on current power levels over 5 seconds.

    At the end of the fight, Wolverine adds X% of his Feral Rage Charge into his Persistent Rage Charge.

    Applied Bleed or Rupture Debuffs to opponent while Berserk is active lasts 2 seconds longer. Additionally, Wolverine gains Pierce Passive, increasing Block Penetration and Armor Penetration by X while Berserk is Active.

    Abilities:
    ☆ Healing Factor
    -When attacking or being attacked, Wolverine has X% chance to gain Regeneration Buff, regenerating himself for X% for 4 seconds.
    -Bleed Debuffs applied to Wolverine has -80% duration.
    -When Wolverine has damaging Debuffs applied on him, his Regeneration Buff becomes Passive.

    ☆ Vibranium Claws
    -Wolverine has X% chance to trigger Bleed Debuff on Critical Hits for 4 seconds. If the opponent is a Robot or Immune to Bleed, inflict Rupture instead.
    -If the opponent is Immune to Bleed, Wolverine gains X Critical Damage Rating.
    -If Wolverine made 3 Critical Hits in 1 combo, Inflict Eviscerated for 6 seconds. Inflicts Armor Shattered for 6 seconds on Robot opponents instead.
    ☆Eviscerated Champions have:
    • Loses X Health per second.
    • -X% Offensive and Defensive Ability Accuracy
    • Stacks 3 times.

    ☆Feral Rage
    -When landing a Critical Hit on opponent, gain +1 Feral Rage Charge. +2 Charges when opponent lands Critical Hits.
    -When reaching 30 Feral Rage Charges, enter Berserk mode.

    ☆Berserk
    -Upon reaching 30 Feral Rage Charges, Wolverine enters Berserk mode for 12 seconds, granting him Fury, Cruelty and Precision Passive. Cannot gain Feral Rage Charges while Berserk is active.
    -Wolverine's first Medium attack become 2 hits and his second Medium Attack becomes 3 hits.
    -When opponent Evades Wolverine's attack, Wolverine gains Unstoppable Passive for .5 second.
    -When opponent Purifies a Debuff, gain stacking Passive Prowess until Berserk's Duration.
    - Plus 10% Offensive Power Rate.
    -If opponent Blocked the first attack from Wolverine, the second light attack will be Unblockable.
    -Increased chance to inflict Bleed or Rupture Debuffs.
    -Stun Debuffs has -50% Duration.

    ☆Heavy Attacks
    Opponents have -20% Power Rate during this attack.
    •While Berserk is Active, Wolverine's Heavy Attack becomes Pounce(Can hit opponents in far distance)
    •While Berserk is active, Heavy Charging for .5 seconds will make Wolverine attack for 10-Slash combo. When fighting against Small and Medium Champions, gain Unstoppable Passive while charging until the attack ends.

    ☆Special Attacks
    •While Berserk is active, all attacks are Critical and Unblockable.

    ☆Special Attack 1
    - Inlflict Eviscerated for 6 seconds. If fighting against Robots, inflict Armor Shattered for 10 seconds instead.
    -Adds 3 Feral Rage Charges.(Does not add charges while Berserk is active)
    •While Berserk is active, this attack changes into 3 slash combo, inflicting 3 Eviscerated Debuffs for 6 seconds. When fighting Robots, inflict Armor Shattered for 20 seconds instead.

    ☆Special Attack 2
    - The First and Last hit of this attack is guaranteed Critical. Also deals more damage for X% missing HP the opponent has. Adds 4 Feral Rage Charges(Does not add charges while Berserk is active)
    •While Berserk is active, cancelling the Heavy 10 Slash combo into SP2 has increased X Damage on each Bleed/Rupture and Evsicerated Debuff on opponent. Opponent's Combat Power Rate during this attack has -60%. If the opponent has Armor Shattered, this attack resets the duration.

    ☆Special Attack 3
    - Inflicts 4 Bleed Debuffs for 6 seconds.
    -Adds 5 Feral Rage Charges(Does not add charges while Berserk is active)
    -If Berserk is active, add 3 Eviscerate stacks for 6 seconds.

    Your buff is great,but he is a mutant,why should he have upper hand against robots,I disagree.
  • Bo2lozBo2loz Posts: 51

    Dawg Wolverine doesn't need a buff nearly as much as somebody like Moon Knight or something

    Post YOUR moonknight buff then?
  • Bo2lozBo2loz Posts: 51
    I am rather upset with how eveyone is saying that hes great as a horseman
    Nearly every mutant is great with apoc prof x and wags synergy that doesn't mean you shouldn't make them good on thier own.

    I understand the view that wolverine is already reliable as is and see that as a valid point against the buff idea
    But the apoc thing is just not
  • HSS75HSS75 Posts: 605 ★★
    edited May 27
    waste of time planning a buff on wolverine when there are a lot of others who need it a couple times more than him
  • ErcarretErcarret Posts: 2,208 ★★★★★
    Jeez, people, y'all need to chill a bit. Making Wolvie a Horseman is impractical for a lot of stuff and he's not the best champion without it. Reliable, yes, but it's not like it was his immense offensive prowess that held him back from the 6* pool for so long.

    I would like to see a sick Wolverine in the game that isn't a trophy champion. I want a Wolverine that can hold his own in Battlegrounds. I get that some might not want the current Wolverine to be touched - fair enough - but in that case, just pretend that this is a suggestion for a new Wolverine champion and go on your way.

    A couple of thoughts regarding the buff suggestion itself:

    * I like the ideas for his heavy attack while Berserk. Both giving it extra reach and more attacks sounds like fun.
    * I think it would be more thematically accurate if Wolverine gains that unstoppable passive against Large and XL champions rather than Small and Medium. After all, his biggest rivalry/most prominent battles have been with Sabretooth (Large) and Hulk (XL).
  • EdisonLawEdisonLaw Posts: 46
    Bo2loz said:

    I am rather upset with how eveyone is saying that hes great as a horseman
    Nearly every mutant is great with apoc prof x and wags synergy that doesn't mean you shouldn't make them good on thier own.

    I understand the view that wolverine is already reliable as is and see that as a valid point against the buff idea
    But the apoc thing is just not

    Bo2loz said:

    I am rather upset with how eveyone is saying that hes great as a horseman
    Nearly every mutant is great with apoc prof x and wags synergy that doesn't mean you shouldn't make them good on thier own.

    I understand the view that wolverine is already reliable as is and see that as a valid point against the buff idea
    But the apoc thing is just not

    Some mutants gain extra benefits with Apoc, like Gambit gets perfect block, Archangel can pause his neurotoxins, etc. Others don’t
  • ShadowstrikeShadowstrike Posts: 2,846 ★★★★★

    Dawg Wolverine doesn't need a buff nearly as much as somebody like Moon Knight or something

    Yes! That's someone with tons of untapped potential.
  • ShadowstrikeShadowstrike Posts: 2,846 ★★★★★
    Bo2loz said:

    I am rather upset with how eveyone is saying that hes great as a horseman
    Nearly every mutant is great with apoc prof x and wags synergy that doesn't mean you shouldn't make them good on thier own.

    I understand the view that wolverine is already reliable as is and see that as a valid point against the buff idea
    But the apoc thing is just not

    Ercarret said:

    Jeez, people, y'all need to chill a bit. Making Wolvie a Horseman is impractical for a lot of stuff and he's not the best champion without it. Reliable, yes, but it's not like it was his immense offensive prowess that held him back from the 6* pool for so long.

    I would like to see a sick Wolverine in the game that isn't a trophy champion. I want a Wolverine that can hold his own in Battlegrounds. I get that some might not want the current Wolverine to be touched - fair enough - but in that case, just pretend that this is a suggestion for a new Wolverine champion and go on your way.

    A couple of thoughts regarding the buff suggestion itself:

    * I like the ideas for his heavy attack while Berserk. Both giving it extra reach and more attacks sounds like fun.
    * I think it would be more thematically accurate if Wolverine gains that unstoppable passive against Large and XL champions rather than Small and Medium. After all, his biggest rivalry/most prominent battles have been with Sabretooth (Large) and Hulk (XL).

    The key thing that nobody wants messed with is the regeneration. When you look at his regeneration in comparison to other Champions that have been released with with that same ability and Wolverine's is still the most potent regeneration in the game.

    The problem is everyone's trying to reinvent the Wheel by saying let's make it a passive heal or let's make it a burst that happens because of a special ability or this and that and it's not necessary to mess with the Regeneration when it's such an important part of his kit.

    As for all the other bells and whistles, he's Wolverine. He doesn't need to be complicated with his mechanics, he could just be a straight brawler, who can tank some hits, come back and do a little slicy dicey.

    And I don't even use Wolverine with apocalypse as a Horseman so that part of the argument never meant anything to me.
  • BulmktBulmkt Posts: 1,049 ★★★
    edited May 28
    IMO I would add one new champion synergy with the Sentinels (Nimrod, Omega Sentinel & Sentinel)

    Wolverine: inflict Rupture and Critical Rupture instead of Bleed and Critical Bleed when fighting Bleed Immune Champions.
    Unique Synergy: does not stack with duplicate synergies

    * this could be restricted to robots if too OP against all bleed immune

    That’s all Wolverine needs.

    FYI
    The above described synergy applies to Hawkeye when he is teamed with Wiccan
  • ahmynutsahmynuts Posts: 84
    I think you need to be buffed so you can understand there's no need for Kabam to touch Wolverine for reasons others in this thread have pointed out
  • EdisonLawEdisonLaw Posts: 46
    Bulmkt said:

    IMO I would add one new champion synergy with the Sentinels (Nimrod, Omega Sentinel & Sentinel)

    Wolverine: inflict Rupture and Critical Rupture instead of Bleed and Critical Bleed when fighting Bleed Immune Champions.
    Unique Synergy: does not stack with duplicate synergies

    * this could be restricted to robots if too OP against all bleed immune

    That’s all Wolverine needs.

    FYI
    The above described synergy applies to Hawkeye when he is teamed with Wiccan

    Wolverine's supposed to have the disadvantage against robots.
  • Bo2lozBo2loz Posts: 51
    ahmynuts said:

    I think you need to be buffed so you can understand there's no need for Kabam to touch Wolverine for reasons others in this thread have pointed out


    You know it just says a lot about you to be the guy trying to insult people instead of making a valid argument and joining the discussion
  • Bo2lozBo2loz Posts: 51
    edited May 28
    EdisonLaw said:

    Bulmkt said:

    IMO I would add one new champion synergy with the Sentinels (Nimrod, Omega Sentinel & Sentinel)

    Wolverine: inflict Rupture and Critical Rupture instead of Bleed and Critical Bleed when fighting Bleed Immune Champions.
    Unique Synergy: does not stack with duplicate synergies

    * this could be restricted to robots if too OP against all bleed immune

    That’s all Wolverine needs.

    FYI
    The above described synergy applies to Hawkeye when he is teamed with Wiccan

    Wolverine's supposed to have the disadvantage against robots.
    Robots are already made to counter him so lots are immune to bleed and can healblock
    But the idea is from a lore perspective he can still shred a robot so it makes sense that if his bleed doesn't apply he can still do an armor break so that the fight is tougher but still doable and his kit still works to a degree
  • BulmktBulmkt Posts: 1,049 ★★★
    EdisonLaw said:

    Bulmkt said:

    IMO I would add one new champion synergy with the Sentinels (Nimrod, Omega Sentinel & Sentinel)

    Wolverine: inflict Rupture and Critical Rupture instead of Bleed and Critical Bleed when fighting Bleed Immune Champions.
    Unique Synergy: does not stack with duplicate synergies

    * this could be restricted to robots if too OP against all bleed immune

    That’s all Wolverine needs.

    FYI
    The above described synergy applies to Hawkeye when he is teamed with Wiccan

    Wolverine's supposed to have the disadvantage against robots.
    Wolverine has Adamantium claws…those claws shred robots hence why bleed immune champs should instead be inflicted with a rupture debuff… we’re talking about 1 simple addition. If Hawkeye’s bleeds can become a rupture so can Wolverine’s
  • BulmktBulmkt Posts: 1,049 ★★★
    Here’s the Wiccan synergy for Hawkeye


    So replace Hawkeye with Wolverine

    As per my earlier make the synergy with Nimrod, Omega Sentinel and Sentinel
    Give the noted Robots a 100% chance to nullify 1 buff on well-timed blocks.

  • EdisonLawEdisonLaw Posts: 46
    edited 2:40AM
    Bulmkt said:

    EdisonLaw said:

    Bulmkt said:

    IMO I would add one new champion synergy with the Sentinels (Nimrod, Omega Sentinel & Sentinel)

    Wolverine: inflict Rupture and Critical Rupture instead of Bleed and Critical Bleed when fighting Bleed Immune Champions.
    Unique Synergy: does not stack with duplicate synergies

    * this could be restricted to robots if too OP against all bleed immune

    That’s all Wolverine needs.

    FYI
    The above described synergy applies to Hawkeye when he is teamed with Wiccan

    Wolverine's supposed to have the disadvantage against robots.
    Wolverine has Adamantium claws…those claws shred robots hence why bleed immune champs should instead be inflicted with a rupture debuff… we’re talking about 1 simple addition. If Hawkeye’s bleeds can become a rupture so can Wolverine’s
    I see, but make the debuffs less potent
  • BulmktBulmkt Posts: 1,049 ★★★
    EdisonLaw said:

    Bulmkt said:

    EdisonLaw said:

    Bulmkt said:

    IMO I would add one new champion synergy with the Sentinels (Nimrod, Omega Sentinel & Sentinel)

    Wolverine: inflict Rupture and Critical Rupture instead of Bleed and Critical Bleed when fighting Bleed Immune Champions.
    Unique Synergy: does not stack with duplicate synergies

    * this could be restricted to robots if too OP against all bleed immune

    That’s all Wolverine needs.

    FYI
    The above described synergy applies to Hawkeye when he is teamed with Wiccan

    Wolverine's supposed to have the disadvantage against robots.
    Wolverine has Adamantium claws…those claws shred robots hence why bleed immune champs should instead be inflicted with a rupture debuff… we’re talking about 1 simple addition. If Hawkeye’s bleeds can become a rupture so can Wolverine’s
    I see, but make the debuffs less potent
    The debuffs just need to be maintained.
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