For act 7 purposes, who is better or more used?

Windows10Windows10 Member Posts: 54

For act 7 purposes, who is better or more used? 32 votes

Wiccan
25%
GodrohrOurobørosDeamon1337BigManOnCampusIoniqus_797BuckeyeshaProtogenoiSuelGames 8 votes
Quicksilver
9%
Repto23M517GamingBLThePredator1001 3 votes
Valkyrie
65%
JinxesaxeJosh51700pseudosaneSachhyam257AMS94Agent_Valentain689UltragamerLacerosNight_RiderShivacruxmbgibsonStertslNinjadestructerSuhshehshsXFREEDOMXJarvisreiEmilia90SlurpZeDerpKnightOfTheRealmcoolspiderman17_ 21 votes

Comments

  • coolspiderman17_coolspiderman17_ Member Posts: 322 ★★★
    Valkyrie
    Valkyrie if sig 200. Quicksilver would be next in line. Wiccan would be last because he is not gonna be phenomenal unless the defender has buffs. Also a big glass cannon which can be risky especially if you run suicides along with the big health pools
  • KnightOfTheRealmKnightOfTheRealm Member Posts: 950 ★★★
    Valkyrie
    Valk and Wiccan are really good, Valk wants dupe and ideally max sig though. QS is eh
  • BuckeyeshaBuckeyesha Member Posts: 206
    Wiccan
    Act 7 - wiccan

    Valkyrie is very good, much better than wiccan or qs, BUT, for ACT 7, I feel wiccan is your best option...if I remember correct, there are a lot of paths that the defender shrugs off debuffs or when dashing forward becomes debuff immune a lot of nodes where you need the defender to be suffering from damage over time specifically incinerate... Since hi incinerates are passives, he bypasses those types of things... Additionally, there are a lot of nodes that will armor break you, as well as unblockable ... In the end it's up to you, but I remember those incinerate nodes being a pain upon exploration.. Good luck!
  • OurobørosOurobøros Member Posts: 1,693 ★★★★
    Wiccan
    Wiccan and Hulkling carried me through act 7
  • BuckeyeshaBuckeyesha Member Posts: 206
    Wiccan

    Act 7 - wiccan

    Valkyrie is very good, much better than wiccan or qs, BUT, for ACT 7, I feel wiccan is your best option...if I remember correct, there are a lot of paths that the defender shrugs off debuffs or when dashing forward becomes debuff immune a lot of nodes where you need the defender to be suffering from damage over time specifically incinerate... Since hi incinerates are passives, he bypasses those types of things... Additionally, there are a lot of nodes that will armor break you, as well as unblockable ... In the end it's up to you, but I remember those incinerate nodes being a pain upon exploration.. Good luck!

    I forgot to even mention how invaluable neutralize is also... especially throughout act 7 paths
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