Electro Rework Concept (By Mysterio)
Mysterio
Member Posts: 1,124 ★★★★
Passive: Electro takes no damage from shock effects on him, instead he gains increased damage for each shock on him equal to 25% of his max attack.
Shocks: For each shock on the opponent decrease their evade & auto-block chance by 25%. Max of 10 shocks on the opponent. Shocks are paused during either champions special attack.
Heavy attack: Refresh all active shocks on the opponent
Sp1: Place 2 active shocks on the opponent, each dealing 10% of Electro his damage over 20 seconds.
Sp2: Double the amount of active shocks on the opponent. If this attack is launched when there are 8 or more shocks on the opponent, it is unblockable.
Sp3: Convert all active shocks to passive shocks. Electro goes into overload mode for 2 seconds per shock converted. During this mode each contact with the opponent will have a 10% chance per shock on the opponent to place a shock on Electro.
Awakened Ability: For each shock on the opponent Electro his special attacks will cost 5% less power.
Synergies: When paired up with Mysterio, Electro his shocks will deal double damage over time. Mysterio will K.O. any opponent when he makes contact with them.
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Comments
Hope you don't mind, I've added another version of my own, below. In your honour I've given him a (hopefully) useful Synergy with Mysterio, although not quite as useful as the one yours has!
Health: 24548
Attack: 2182
Critical Rate: 822
Critical damage: 912
Block proficiency: 3324
Physical Resistance: -240
Metal Opponents
Against #Metal opponents, Electro's Shock Damage and his Ability Accuracy all increase by 20%.
Passive - Static shock:
- When struck by a contact attack, Electro inflicts a burst of Shock damage equal to 25% of the damage that was inflicted
- When he successfully blocks a contact attack, Electro inflicts a burst of Shock damage equal to 35% of the damage that was prevented by blocking
- This rises to 55% of the damage prevented on a well-timed block.
Passive - Shock Inversion:Electro absorbs the energy of Shock attacks for his own gain:
- Any Shock damage Electro would suffer is halved and then inverted (i.e. if he would have suffered 1000 damage/tick, he instead heals 500 health/tick. This effect is applied after any other modifiers
- Additionally, whilst affected by a Shock effect and for 0.2s after it expires, Electro gains +545 Attack, and is immune to Stun
Passive - Poison vulnerability:If he is under the effects of a Poison debuff, then all of Electro's shock abilities suffer from -40% Ability Accuracy, and any shock damage resulting from his abilities is reduced in intensity by 20%.
Heavy Attacks:
Change the animation to copy Magneto's Heavy Attack now inflicts Energy damage, doesn't make contact with the opponent, and has +550 Critical Rating.
Critical Hits:
Electro can't land Critical Hits naturally, however every time he would have landed a Critical Hit, he deals an equivalent burst of Shock Damage (=Guardian's ability). This ability scales with Critical Damage Rating, as well as with any effect/ability that enhances his Shock damage.
Signature:
Whenever Electro would strike with a critical hit, he has a 75% chance to inflict a Shock debuff causing 2182 damage over four seconds.
Additionally, his Static Shock damage is increased by 30%.
Special Attacks
Special Attacks (except SP3) gain +1200 Critical Rating and Critical Damage Rating if the opponent is Shocked or Electrified (see below).
- SP1 - 70% chance to inflict a Shock debuff for 3274 Damage over four seconds. Opponents who are shocked have a further 70% chance to be stunned for 2.2 seconds.
- SP2 - 80% chance to inflict an Electrified* debuff for 8 seconds. This debuff inflicts 5364 Shock damage, and opponents who are Electrified have a further 70% chance to be stunned for 2.6 seconds.
- SP3 - Inflict Electrified* debuff for 12 seconds, inflicting 8046 Shock damage (other effects are as above).
Synergies:Whilst the opponent is Electrified, their reflects are impaired, so they are unable to trigger Evade or Autoblock. Additionally, on contact, the victim inflicts a burst of 218.2 Shock damage on their attacker Electrified does not stack but is paused for 0.25 seconds any time the victim receives any other form of Shock damage.
*Electrified is a modified Shock effect; and so the damage and duration of Electrified are affected by any abilities/nodes that would affect Shock debuffs/damage. Immunity to Shock effects also provides immunity to Electrified.
"Electrical Enemy" with Spiderman (OG, Symbiote)
"Sinister Soldiers" with Rhino/Vulture
"Sinister Minds" with Dr Octopus/Green Goblin/Mysterio