I may get flak for this.....Merge EQ and SQ hereon
Shake_a_Quake
Member Posts: 462 ★★★
It will save the devs, as well as the players from all the hassle. I know you will say, the content can be finished super fast with you sitting free by the end of just a couple of days of EQ+SQ.
But EQ is so monotonous, every damn month with the same rewards. SQ is anyday more exciting, and all of those rewards of EQ can be transferred to SQ. Besides, there could be a weekly time entry, or a daily one, like it is in this SQ, so that summoners don't get bored or finish off the content that fast and easy.
It's just a proposition, feel free to add or negate.
But EQ is so monotonous, every damn month with the same rewards. SQ is anyday more exciting, and all of those rewards of EQ can be transferred to SQ. Besides, there could be a weekly time entry, or a daily one, like it is in this SQ, so that summoners don't get bored or finish off the content that fast and easy.
It's just a proposition, feel free to add or negate.
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Comments
Me seeing another awful suggestion thread
With your suggestion if they were to go for a daily one I wouldn't have that choice, I'd either have to play every day, or wait for it all to get saved up and do it in the last week.
I absolutely HATE how this month's SQ is structured because it doesn't allow me to play at my own pace
But look at having all the hail and heartiness of the SQ, along with rewards combined from EQ, won't that make it more thrilling to play, and more engaging but less time taking, if the scenario above is followed?
That way you are also free early, and haven't exhausted the content.
To OP, are you just saying you want to get all the rewards for less effort? Because that’s what it seems like you are saying.
If we want different things, and they decided to tailor make the rewards for just me, then where is your incentive to play. That's why they have to find a balance to these things because you risk alienating a good portion of the community by focusing on one type of reward over the other.
They’re already starting to screw up story content by reducing that to 3 paths per quest. I fear that any attempts to combine EQ with SQ will only end badly. I can’t see them putting in an increased level of effort in this content when they’re already decreasing their effort where it actually matters.
Ideal world, story content goes back to 6 paths, SQ stays fresh every month and EQ has a path reduction with an energy rework to maintain the cost.
EQ is monotonous, but it is kind of a core component in a live service game. That is kind of why the rewards aren't the most amazing - you aren't missing out too much if you don't do them, but if you do do them, the benefits of the rewards accumulates over time.
Skip it if it is too monotonous, and make it up via other avenues if needed (Arenas for units, SQ for shards and rank up materials, or paying for offers). Or do it each month, and the rewards add up over the course of time (Eg. One 10% T6cc frag crystal seems inconsequential, but if you get it over the course of a year, that is still quite something)
And that is the balance of being a live service game, the developers need to create things for every type of player without penalizing certain players too much (ie. missing out), and ensure that people keep playing. Some players play multiple times a day, some once a day, some once a week, and some a few times a month.
Besides, if Kabam ever gets back to releasing Back Issues, if you eliminate EQ then there wouldn't be more Back Issues at a certain point.