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Thronebreaker EQ - Benefit Nodes

Can you please add Ability Accuracy + 100% to the "benefit" nodes in Thronebreaker EQ or make them immune to the effects of ability accuracy reduction? Any benefit node that relies on parry barely works because pacify causes it not to trigger. It just makes those fights take soooo long and become so boring.

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    GrumrokGrumrok Posts: 72

    Can you please add Ability Accuracy + 100% to the "benefit" nodes in Thronebreaker EQ or make them immune to the effects of ability accuracy reduction? Any benefit node that relies on parry barely works because pacify causes it not to trigger. It just makes those fights take soooo long and become so boring.

    Just remove the masterie.
    I did way over a year ago and never just once regretted it.

    As you see it just fuggs up normal interactions, when you don't need it or when you don't expect it.
    There are countless situations, some following as example :
    - no 5 rock stacks for Thing when start hitting him with combo while parry stun lasts (and boy is it satisfying not to be forced to take care of this by looking how many you added if not using a proper counter to remove them every time [or a slow champ])
    - heavy reset nodes like 'flux dispersal' and many others like you just noticed doesent work as intended with pacify and stun as well
    - its not reliable enough to use it when you really need it e.g. vs magiks limbo.


    When you really need the function, just use a champ reliabliy providing aar - e.g. Falcon with 'lock on' or AA.
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