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Champion abilities color codes and levels?

Can someone pls explain in detail why my nebula and vision (aou) have robotics and heal block in blue with visions heal block also having a roman numeral 3 next to it...?

Ive seen some youtube vids where players showing their champs have some abilities in red with a level 5?

My x23 is at max level sig 99 but all her abilites are in white !!!!

Pls explain in detail

Thanks

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    RajutedaRajuteda Posts: 565 ★★
    That still dosent explain what makes a particular ability go from white to blue , when does it change and im assuming going from white to blue is sort of an upgrade?

    Is there any way i can make certain abilities go from white blue? Not clear on how the process works!!!
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    GamerGamer Posts: 10,188 ★★★★★
    When is the vidoes from. If it is. Over 10 much so it Thah why. U only se Them in gray White
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    RajutedaRajuteda Posts: 565 ★★
    I dont knw abt the vids but definitely earlier versions of the game as the post said..

    Over 10 much so it that why ? Can you pls be more clear?
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    GamerGamer Posts: 10,188 ★★★★★
    Becasse read the. Link im sent to u.
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    GamerGamer Posts: 10,188 ★★★★★
    Up until now in the contest, Champion abilities ranked up as your champions did. This was an integral part of higher ranked champions being stronger than their lower ranked equivalents. So looking at a Champion like Black Panther, he had Bleed 1, Bleed 2, Bleed 3, all the way up to Bleed 5 for a 4 star. This worked well for Bleed because Bleed does damage. As Bleed got more powerful for a Champion (doing a larger percentage of the Champion’s attack in damage) your were facing higher ranked opponents with larger health pools. However, if you look at an ability like Evade, it’s obvious that there is a point where it cannot be scaled anymore without breaking the game (picture facing a 100% evade Spider-Man in an Alliance War. Ouch.)
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    GamerGamer Posts: 10,188 ★★★★★


    Single Rank of Abilities

    Up until now in the contest, Champion abilities ranked up as your champions did. This was an integral part of higher ranked champions being stronger than their lower ranked equivalents. So looking at a Champion like Black Panther, he had Bleed 1, Bleed 2, Bleed 3, all the way up to Bleed 5 for a 4 star. This worked well for Bleed because Bleed does damage. As Bleed got more powerful for a Champion (doing a larger percentage of the Champion’s attack in damage) your were facing higher ranked opponents with larger health pools. However, if you look at an ability like Evade, it’s obvious that there is a point where it cannot be scaled anymore without breaking the game (picture facing a 100% evade Spider-Man in an Alliance War. Ouch.)

    So to solve this problem, we took all abilities and made them a single rank for each Champion, using the values (Chance, Duration, and Effectiveness) from the highest rank (rank 7) that existed for that ability.

    What does this mean? Let’s say that prior to 12.0 (and now 12.0.1) a player had a 4 star Rank 3 Black Panther who has Bleed 4 at that rank. Which means he had a 62% chance to cause a Bleed which did 55% of his Attack in damage each time he landed a Critical Hit. Now, that same Black Panther has the equivalent of Bleed 7 which means he now has an 80% chance to cause a Bleed which does 65% of his attack in damage each time he lands a Critical Hit. This clearly results in more damage per Bleed and more Bleeds per fight. This change happened immediately for players as a result of the 12.0 update, without the need to rank these champions up further. So when we removed the ability rank system, we left every ability with the values of the highest rank under the old system. This would have resulted in a buff for every champion in the game, the lower the champion rank, the greater the buff. This would also cause 3 stars to ‘close the gap’ on 4 stars and 4 stars on 5 stars. This would have devalued the best champions in the game, and messed with the gameplay balance all the way through a player’s progression.
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