Champion Kit Idea
Manchild624
Member Posts: 17 ★
I have an idea for a unique champion kit. Kind of a (one punch man) type of champion.
-champions basic, heavy, and specials 1&2 deal no damage.
-instead all damage that would be dealt is stored in a damage counter where you would see a buff. Damage in the counter scales (builds faster) the higher your combo meter is. (Like star lord).
-when you have enough damage built up in the counter to KO the opponent you launch your special 3 to deal the killing blow.
-this damage cannot be reduced or mitigated in anyway due to node, or ability.
This champion passively gains a % of power per second instead of gaining power from hitting the opponent (like symbiote supreme). This champion is immune to power lock, steal, and burn. They also can’t be special locked.
-SP1: Muti hit special that helps increase your hit counter to ramp up damage.
-SP2: Gives you a permanent passive hit counter protection for the # you currently have at the end of this special. If you loose your hit counter it will revert to the hit counter at the end of your last SP2.(this would be for really long fights.)
-if KOed you keep 50% of the damage counter until that opponent is defeated (cannot be taken with you to the next fight).
-Awakened Abilty: champion starts next fight with 1 bar of power. champion can take 25%-75% (scaling with sig) of leftover damage in the damage counter into the next fight this champion enters. (This would allow you to build up overkill damage on an easy opponent and take it with you into the next fight. Reducing the time you need to fight a harder opponent. You just need to survive to your SP3, and you already start with 1 bar of power.)
Main rotation would depend on health pool. I would want the champion strong enough that a 6 star Rank 5 could SP1 then SP3 kill any battlegrounds or AW fight.
Larger pools (Act 8: SP1, SP1, SP3 kill.)
End game content (Abyss) you would weave SP1 and SP2 back and forth to stack up your protected hit counter. At around 100 hits if you don’t lose your hit streak you should be able to KO the opponent.
Champions this kit would be awesome for:
-End Game Thanos (finger snap SP3)
-Iron Fist (amazing champ to buff. SP3 punch into oblivion)
-Adversary
-Living Tribunal
-Skaar
-champions basic, heavy, and specials 1&2 deal no damage.
-instead all damage that would be dealt is stored in a damage counter where you would see a buff. Damage in the counter scales (builds faster) the higher your combo meter is. (Like star lord).
-when you have enough damage built up in the counter to KO the opponent you launch your special 3 to deal the killing blow.
-this damage cannot be reduced or mitigated in anyway due to node, or ability.
This champion passively gains a % of power per second instead of gaining power from hitting the opponent (like symbiote supreme). This champion is immune to power lock, steal, and burn. They also can’t be special locked.
-SP1: Muti hit special that helps increase your hit counter to ramp up damage.
-SP2: Gives you a permanent passive hit counter protection for the # you currently have at the end of this special. If you loose your hit counter it will revert to the hit counter at the end of your last SP2.(this would be for really long fights.)
-if KOed you keep 50% of the damage counter until that opponent is defeated (cannot be taken with you to the next fight).
-Awakened Abilty: champion starts next fight with 1 bar of power. champion can take 25%-75% (scaling with sig) of leftover damage in the damage counter into the next fight this champion enters. (This would allow you to build up overkill damage on an easy opponent and take it with you into the next fight. Reducing the time you need to fight a harder opponent. You just need to survive to your SP3, and you already start with 1 bar of power.)
Main rotation would depend on health pool. I would want the champion strong enough that a 6 star Rank 5 could SP1 then SP3 kill any battlegrounds or AW fight.
Larger pools (Act 8: SP1, SP1, SP3 kill.)
End game content (Abyss) you would weave SP1 and SP2 back and forth to stack up your protected hit counter. At around 100 hits if you don’t lose your hit streak you should be able to KO the opponent.
Champions this kit would be awesome for:
-End Game Thanos (finger snap SP3)
-Iron Fist (amazing champ to buff. SP3 punch into oblivion)
-Adversary
-Living Tribunal
-Skaar
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