Fun challenging solo content , what do you miss?
CrazyBunnyZoy
Member Posts: 34 ★
It s been years since Aol release, which rewards are nowadays pretty outdated considering where the game is going.
Not to mention these 6x6 Boss rushes, EOP.
Looking at how 8.3 beta 3x3 paths it feels like that challenging solo content is starting to miss more and more.
Would you like to see soon…
Not to mention these 6x6 Boss rushes, EOP.
Looking at how 8.3 beta 3x3 paths it feels like that challenging solo content is starting to miss more and more.
Would you like to see soon…
Fun challenging solo content , what do you miss? 93 votes
3
Comments
We get a monthly EQ that's finished in a week or less of even moderate play (lots of folks on my ally finish in a day or two). And an ultra-repetitive side quest with a few fights that they now use to get me to log in for ten minutes a day with. And that's it. Yes, BG is fun though sometimes frustrating, but it's not solo content and it doesn't take solo content's place.
They need to release much more content or I'm just gonna have to move to something new.
Story content is fun to me, good size health pools and roster depth makes it doable but still challenging. The 8.1 and 8.2 special bosses were both fun and didn't feel frustrating like the GM of any of the Act 7 special bosses.
I don't enjoy Abyss or Labyrinth style content bcoz it's more about unit dump & less about ur skills, unlike the Gauntlet & EOP which also require units but are more reliant on ur skills & knowledge about the game
We already have never ending deals to dump units on
There’s no reason variant 9 (and eventually 10-11-12) couldn’t exist and be targeted at a different part of the community than the others.
Increase difficulty and build the reward structure around r4 mats. The goal of variants wasn’t to improve the top of your roster. It was to deepen your strong roster. 2-3 gems for chapter completion. 3-4 class gem plus a t6cc for chapter exploration. A generic 3-4 gem for full exploration with 3000-5000 7-star shards.
- Huge time sink
- When the content is released, it has to be tuned to higher level so that it remains relevant
- By the time you reach that higher level, the rewards are bad in comparison to more recent content
- The content usually requires specific champions for exploration (although targeted champion acquisition isnt as bad as before but I still do not have 6* Aegon)
- Less about skill and more about revive counting
I think it takes nearly as much effort in creating a Variant as a new story Act, & even the story Acts are getting too much for them at this points so can't expect them to be designing new Variants