Energy Refill Nerf - Constructive Feedback & Solution

FrydayFryday Member Posts: 1,335 ★★★★
So I remember seeing somewhere @Kabam Miike mentioned that the team are happy to hear constructive feedback. Based from some of these discussions on the forum and outside. I believe some of these ideas could be consider as a sensible solution for both Kabam and players.

Background:-
So with the changes to Act 4 & 5, also come with a nerf on drop rate for energy refill in a certain chapter in Act 5, as stated in this thread.

https://forums.playcontestofchampions.com/en/discussion/343216/following-up-changes-to-drop-rates-in-act-5-revamp#latest

The TDLR reason behind this change is the idea that with increase champs power & rarity, it maybe possible to auto fight through these quests and get "infinite" energy. This is the perspective on Kabam.

Players Perspective:-
Now I don't have any inside data from Kabam, but from my personal experience as well as other who have commented on this situation. Players are not trying to get "infinite" energy, it is not about gain extra energy but more like not wasting the energy through out the day.

Most of the time through out the day while people are busy working, studying or whatever else, their MCOC account is just there with a full 70 energy. By the time players get the chance to jump on and really play the game for a few hours, you only get about 70 energy or so to do all content (including Story Q, EQ, SQ and Battlegrounds, all of which use the same energy).

So an opportunity to use some energy to get energy refill it just the chance to "recycle" the energy and save for when the players have time to play in that day.

Solution:

There are so many possible (and simple) solutions I believe Kabam to implement this, including:-

1) An Apothecary-like quest for energy like this:- 2 paths - 1 Full Refill for Completion and 1 Full Refill for Exploration. It can cost 60 energy to auto fight per path. Reset each day.

2) Items in store:- Players can buy 2 Full Energy Refill per day, costing 60 energy each.

3) If the possibility of Auto fight in Act 5 is the main problem then, move those drop items to higher Act, like Chapter 6.4.1, give people more reason to fight Deadpool and VTD lol

I don't believe any of these solution would harm the game economic in anyway, but would enable a more balance (manageable) way for players to enjoy the game.

Would love to hear back from the team on their thought.

Comments

  • DemonzfyreDemonzfyre Member Posts: 23,065 ★★★★★
    edited August 2023
    I'm a little confused... You want a quest for energy where you'll basically net 20 energy if you're rank 60? Wouldn't it just be easier to tell them to hit a few milestones in arena for units and buy the refills?
  • Noob_Master69Noob_Master69 Member Posts: 702 ★★★★
    As a small disclaimer: I honestly never really used act 5 to farm for refills so my thoughts may very well be different from others. I also tend to have Energy Refills in the overflow

    I think your proposed ideas are fine but I won't see Kabam implementing them any time soon if I'm honest. Too few people are upset about this I feel(way less then 3.2.6 atleast) so there is no real driving force for them to do it

    When talking about energy acquisition, I think Kabam could potentially do more like they did with the Moondragon event, giving more energy refills in rewards, and I hope they do!

    And onto your other point of having your account be stuck at 70 energy when working or whatever. I come across that problem quite a bit, and I just tend to use that opportunity to auto play all difficulties of the EQ (with luck and the right setup you can auto play up to 100% exploration of UC Chapter 2). Units gathered from that can be used to buy refills

    So here's basically my daily routine for energy management:
    • Wake up, if I have time, do a path in EQ on higher diff
    • Go to work, be there for a few hours, turn on auto play on Apothecary
    • Few hours later, energy might be filling up again, Autoplay EQ
    • Go home, eat, chores, whatever, play the game
  • AnotherconcernplayerAnotherconcernplayer Member Posts: 68
    edited August 2023

    I'm a little confused... You want a quest for energy where you'll basically net 20 energy if you're rank 60? Wouldn't it just be easier to tell them to hit a few milestones in arena for units and buy the refills?

    Nah I don't want to grind Arena all day thank you
  • DemonzfyreDemonzfyre Member Posts: 23,065 ★★★★★

    I'm a little confused... You want a quest for energy where you'll basically net 20 energy if you're rank 60? Wouldn't it just be easier to tell them to hit a few milestones in arena for units and buy the refills?

    Nah I don't want to grind Arena all day thank you
    You don't have to grind arena all day.
  • SandeepSSandeepS Member Posts: 1,320 ★★★★
    Fryday said:

    So I remember seeing somewhere @Kabam Miike mentioned that the team are happy to hear constructive feedback. Based from some of these discussions on the forum and outside. I believe some of these ideas could be consider as a sensible solution for both Kabam and players.

    Background:-
    So with the changes to Act 4 & 5, also come with a nerf on drop rate for energy refill in a certain chapter in Act 5, as stated in this thread.

    https://forums.playcontestofchampions.com/en/discussion/343216/following-up-changes-to-drop-rates-in-act-5-revamp#latest

    The TDLR reason behind this change is the idea that with increase champs power & rarity, it maybe possible to auto fight through these quests and get "infinite" energy. This is the perspective on Kabam.

    Players Perspective:-
    Now I don't have any inside data from Kabam, but from my personal experience as well as other who have commented on this situation. Players are not trying to get "infinite" energy, it is not about gain extra energy but more like not wasting the energy through out the day.

    Most of the time through out the day while people are busy working, studying or whatever else, their MCOC account is just there with a full 70 energy. By the time players get the chance to jump on and really play the game for a few hours, you only get about 70 energy or so to do all content (including Story Q, EQ, SQ and Battlegrounds, all of which use the same energy).

    So an opportunity to use some energy to get energy refill it just the chance to "recycle" the energy and save for when the players have time to play in that day.

    Solution:

    There are so many possible (and simple) solutions I believe Kabam to implement this, including:-

    1) An Apothecary-like quest for energy like this:- 2 paths - 1 Full Refill for Completion and 1 Full Refill for Exploration. It can cost 60 energy to auto fight per path. Reset each day.

    2) Items in store:- Players can buy 2 Full Energy Refill per day, costing 60 energy each.

    3) If the possibility of Auto fight in Act 5 is the main problem then, move those drop items to higher Act, like Chapter 6.4.1, give people more reason to fight Deadpool and VTD lol

    I don't believe any of these solution would harm the game economic in anyway, but would enable a more balance (manageable) way for players to enjoy the game.

    Would love to hear back from the team on their thought.

    Am with you on this but limit of 2 refills a day I think would be too much. One refill for 70 energy in case you have leftover energy would be great.
  • FrydayFryday Member Posts: 1,335 ★★★★

    I'm a little confused... You want a quest for energy where you'll basically net 20 energy if you're rank 60? Wouldn't it just be easier to tell them to hit a few milestones in arena for units and buy the refills?

    Hi @Demonzfyre ,

    There are thought behind the idea of 60 energy cost. It is to take into consideration of the various players level, as energy is required at all level and not every is at Lv 60 with 70 energy. As for those that does have 70 energy, I can't imagine the net 20 gain a day is going to break the game economic.

    In regarding to your suggest of Arena (which I under you have mentioned before in other thread). It doesn't really solve the idea which many players see, as wasting energy (i.e. energy not being used) and wasting resources (then spend unit to buy energy), this is the idea to create discontentment for players, it feel wasteful.

    Also Arena is one of those game mode that some love and some really hate, why force players playing a mode their hate just because Kabam decided to nerf a content.

    The solution I propose above, help players "recycle" their energy. It is a simple solution and I can't imagine providing an opportunity for players to recycle their energy twice a day is going to break the game economic or cost Kabam much. While at the same time to would help players to continue manage/maintain their enjoy of the game.
  • XFREEDOMXXFREEDOMX Member Posts: 525 ★★★
    edited August 2023
    I have no idea why people always complain about not having enough energy! I literally do every difficulty EQ (Most of them are autoplay) yet I always have 3-5 full energy refills in the overflow. And no I do not buy a single energyand nor do I farm energy! You literally get like 5-6 full energy refills every week from alliance events! And no you do not have to grind excessively.
    And if you say you do not want to be in an alliance then too bad. If you want something more than what you are getting then get your butt up and work for it!

    Just hate the mindset "I want more stuff but I won't work for it"
  • DemonzfyreDemonzfyre Member Posts: 23,065 ★★★★★
    Fryday said:

    I'm a little confused... You want a quest for energy where you'll basically net 20 energy if you're rank 60? Wouldn't it just be easier to tell them to hit a few milestones in arena for units and buy the refills?

    Hi @Demonzfyre ,

    There are thought behind the idea of 60 energy cost. It is to take into consideration of the various players level, as energy is required at all level and not every is at Lv 60 with 70 energy. As for those that does have 70 energy, I can't imagine the net 20 gain a day is going to break the game economic.

    In regarding to your suggest of Arena (which I under you have mentioned before in other thread). It doesn't really solve the idea which many players see, as wasting energy (i.e. energy not being used) and wasting resources (then spend unit to buy energy), this is the idea to create discontentment for players, it feel wasteful.

    Also Arena is one of those game mode that some love and some really hate, why force players playing a mode their hate just because Kabam decided to nerf a content.

    The solution I propose above, help players "recycle" their energy. It is a simple solution and I can't imagine providing an opportunity for players to recycle their energy twice a day is going to break the game economic or cost Kabam much. While at the same time to would help players to continue manage/maintain their enjoy of the game.
    I mean, I disagree. I never understood the benefit of farming energy anyways as you're using energy to get energy and then waiting for it to refill. Arena doesn't use energy and it's easy units for way less work.

    You're suggesting still doesn't make sense. You're going to use in total 120 energy to full explore a quest to get in total 2 refills. You probably won't explore right away and will want to wait for your energy to refill naturally. If you don't have the sigil, you'll wait 6 hours for your energy to refill and then go back and use 60 more energy. 6 more hours to wait and use energy again. That's 12 hours of you waiting to explore 1 quest.

    Again, I'm just trying to understand the benefit you're trying to portray here. I hate arena, but even as one of those who hates arena, I feel like using at least 2 hours of that possible 12 hours of waiting would net you enough units to buy 2 energy refills at 30 units per.
  • MackeyMackey Member Posts: 1,597 ★★★★★
    It's plain as day that between the revive nerf n this energy one, that kabam want us to use units to buy them items. Or cash. They clearly don't want us to be able to farm any Resource for gameplay
  • FrydayFryday Member Posts: 1,335 ★★★★
    XFREEDOMX said:

    I have no idea why people always complain about not having enough energy! I literally do every difficulty EQ (Most of them are autoplay) yet I always have 3-5 full energy refills in the overflow. And no I do not buy a single energy! You literally get like 5-6 full energy refills every week from alliance events! And no you do not have to grind excessively.
    And if you say you do not want to be in an alliance then too bad. If you want something more than what you are getting then get your butt up and work for it!

    Just hate the mindset "I want more stuff but I wont work for it"

    Hi @XFREEDOMX ,

    If you do not have this problem then it is an amazing for you, the change Kabam made in Act 5 does not affect you and how you play, that is a wonderful thing and I'm genuinely happy for you.

    However what I'm written above is a solution for players that do see this as a problem, which some have stated on the forum as well as outside in other places.

    If Kabam were to implement one of these solution above, it would not have any negative affect on yourself, but it could be a positive impact to other players who play the game differently to yourself. So why not implement it :)

    In regarding to "work for it", I seen similar wording in this forum a lot., well I think like many other here I like to work for money. As for a game, I would like to enjoy, participate, play...not so much "work". If we have "work" in a game then it might be time to look at other pastimes hobbies.
  • DemonzfyreDemonzfyre Member Posts: 23,065 ★★★★★
    Mackey said:

    It's plain as day that between the revive nerf n this energy one, that kabam want us to use units to buy them items. Or cash. They clearly don't want us to be able to farm any Resource for gameplay

    I haven't purchased energy in years. My inventory is full and I have 21 in overflow.
  • MackeyMackey Member Posts: 1,597 ★★★★★
    edited August 2023

    Mackey said:

    It's plain as day that between the revive nerf n this energy one, that kabam want us to use units to buy them items. Or cash. They clearly don't want us to be able to farm any Resource for gameplay

    I haven't purchased energy in years. My inventory is full and I have 21 in overflow.
    Nor have I but what's that got to do with anything? You (nor I) aren't the entire playerbase, last I checked anyway.

    I've also never farmed energy.
  • FrydayFryday Member Posts: 1,335 ★★★★

    Fryday said:

    I'm a little confused... You want a quest for energy where you'll basically net 20 energy if you're rank 60? Wouldn't it just be easier to tell them to hit a few milestones in arena for units and buy the refills?

    Hi @Demonzfyre ,

    There are thought behind the idea of 60 energy cost. It is to take into consideration of the various players level, as energy is required at all level and not every is at Lv 60 with 70 energy. As for those that does have 70 energy, I can't imagine the net 20 gain a day is going to break the game economic.

    In regarding to your suggest of Arena (which I under you have mentioned before in other thread). It doesn't really solve the idea which many players see, as wasting energy (i.e. energy not being used) and wasting resources (then spend unit to buy energy), this is the idea to create discontentment for players, it feel wasteful.

    Also Arena is one of those game mode that some love and some really hate, why force players playing a mode their hate just because Kabam decided to nerf a content.

    The solution I propose above, help players "recycle" their energy. It is a simple solution and I can't imagine providing an opportunity for players to recycle their energy twice a day is going to break the game economic or cost Kabam much. While at the same time to would help players to continue manage/maintain their enjoy of the game.
    I mean, I disagree. I never understood the benefit of farming energy anyways as you're using energy to get energy and then waiting for it to refill. Arena doesn't use energy and it's easy units for way less work.

    You're suggesting still doesn't make sense. You're going to use in total 120 energy to full explore a quest to get in total 2 refills. You probably won't explore right away and will want to wait for your energy to refill naturally. If you don't have the sigil, you'll wait 6 hours for your energy to refill and then go back and use 60 more energy. 6 more hours to wait and use energy again. That's 12 hours of you waiting to explore 1 quest.

    Again, I'm just trying to understand the benefit you're trying to portray here. I hate arena, but even as one of those who hates arena, I feel like using at least 2 hours of that possible 12 hours of waiting would net you enough units to buy 2 energy refills at 30 units per.
    Hi @Demonzfyre ,

    I think the general idea would be something like this:-

    Sometime during the day, a players might be a bit busy with work, study or whatever they do, they got 5 mins break, they either can't focus enough to do EQ properly or have enough time to play BG. They got see that their in game energy is full, and would hate to those energy go to waste and not continue building up. So they jump into a Quest that give Refill, and do as much as they can to complete the quest (maybe continue and finish later).

    By the end of the day (finished work or studying or whatever else), they jump on and play EQ, or Story Quest or BG, whatever they normal enjoy with the Refill they got that day. Hence why I see it as recycling energy.

    Now if they normal don't play Arena, then it is most likely they really hate it and find that doing a simple quest is much more fast (and less focus required).

    If they do normally play Arena then they would be using those resources for something else already.

    The change Kabam made in Act 5 will have an affect on how these players normally enjoy the game.

    So hence why what I believe I suggest above is a sensible enough solution.
  • ahmynutsahmynuts Member Posts: 8,523 ★★★★★
    XFREEDOMX said:

    I have no idea why people always complain about not having enough energy! I literally do every difficulty EQ (Most of them are autoplay) yet I always have 3-5 full energy refills in the overflow. And no I do not buy a single energyand nor do I farm energy! You literally get like 5-6 full energy refills every week from alliance events! And no you do not have to grind excessively.
    And if you say you do not want to be in an alliance then too bad. If you want something more than what you are getting then get your butt up and work for it!

    Just hate the mindset "I want more stuff but I won't work for it"

    It's because everyone always rushes to do everything immediately and spams all their refills within the first week of new content dropping
  • DemonzfyreDemonzfyre Member Posts: 23,065 ★★★★★
    Mackey said:

    Mackey said:

    It's plain as day that between the revive nerf n this energy one, that kabam want us to use units to buy them items. Or cash. They clearly don't want us to be able to farm any Resource for gameplay

    I haven't purchased energy in years. My inventory is full and I have 21 in overflow.
    Nor have I but what's that got to do with anything? You (nor I) aren't the entire playerbase, last I checked anyway.

    I've also never farmed energy.
    The point is that you don't have proof they just want us to buy them. There are tons more free refills available than before. They are in a bunch of the solo and alliance objectives and in calendars. If they wanted us to buy them, they wouldn't have changed the ways we get them as is. But I get it, Kabam bad.
  • XFREEDOMXXFREEDOMX Member Posts: 525 ★★★
    Mackey said:

    Mackey said:

    It's plain as day that between the revive nerf n this energy one, that kabam want us to use units to buy them items. Or cash. They clearly don't want us to be able to farm any Resource for gameplay

    I haven't purchased energy in years. My inventory is full and I have 21 in overflow.
    Nor have I but what's that got to do with anything? You (nor I) aren't the entire playerbase, last I checked anyway.

    I've also never farmed energy.
    The same argument could be made against you!
  • XFREEDOMXXFREEDOMX Member Posts: 525 ★★★
    Fryday said:

    XFREEDOMX said:

    I have no idea why people always complain about not having enough energy! I literally do every difficulty EQ (Most of them are autoplay) yet I always have 3-5 full energy refills in the overflow. And no I do not buy a single energy! You literally get like 5-6 full energy refills every week from alliance events! And no you do not have to grind excessively.
    And if you say you do not want to be in an alliance then too bad. If you want something more than what you are getting then get your butt up and work for it!

    Just hate the mindset "I want more stuff but I wont work for it"

    Hi @XFREEDOMX ,

    If you do not have this problem then it is an amazing for you, the change Kabam made in Act 5 does not affect you and how you play, that is a wonderful thing and I'm genuinely happy for you.

    However what I'm written above is a solution for players that do see this as a problem, which some have stated on the forum as well as outside in other places.

    If Kabam were to implement one of these solution above, it would not have any negative affect on yourself, but it could be a positive impact to other players who play the game differently to yourself. So why not implement it :)

    In regarding to "work for it", I seen similar wording in this forum a lot., well I think like many other here I like to work for money. As for a game, I would like to enjoy, participate, play...not so much "work". If we have "work" in a game then it might be time to look at other pastimes hobbies.
    Why are you working for money? Why not ask your employer just auto deposit and not work for it? You are making money so then buy the energy! You want them free then work for its not a rocket science!
  • FrydayFryday Member Posts: 1,335 ★★★★
    XFREEDOMX said:

    Fryday said:

    XFREEDOMX said:

    I have no idea why people always complain about not having enough energy! I literally do every difficulty EQ (Most of them are autoplay) yet I always have 3-5 full energy refills in the overflow. And no I do not buy a single energy! You literally get like 5-6 full energy refills every week from alliance events! And no you do not have to grind excessively.
    And if you say you do not want to be in an alliance then too bad. If you want something more than what you are getting then get your butt up and work for it!

    Just hate the mindset "I want more stuff but I wont work for it"

    Hi @XFREEDOMX ,

    If you do not have this problem then it is an amazing for you, the change Kabam made in Act 5 does not affect you and how you play, that is a wonderful thing and I'm genuinely happy for you.

    However what I'm written above is a solution for players that do see this as a problem, which some have stated on the forum as well as outside in other places.

    If Kabam were to implement one of these solution above, it would not have any negative affect on yourself, but it could be a positive impact to other players who play the game differently to yourself. So why not implement it :)

    In regarding to "work for it", I seen similar wording in this forum a lot., well I think like many other here I like to work for money. As for a game, I would like to enjoy, participate, play...not so much "work". If we have "work" in a game then it might be time to look at other pastimes hobbies.
    Why are you working for money? Why not ask your employer just auto deposit and not work for it? You are making money so then buy the energy! You want them free then work for its not a rocket science!
    Well I make this post to offer what I consider as a sensible solution, based on my own perspective, which I can accept other might see different.

    I'm not looking or have not interest in argues with anyone online.

    I can see and accepted that we have different perspectives, and my logic does not make sense to you and vicever. So I will leave our discuss there and hope you have a good day. 😊
  • MackeyMackey Member Posts: 1,597 ★★★★★
    XFREEDOMX said:

    Mackey said:

    Mackey said:

    It's plain as day that between the revive nerf n this energy one, that kabam want us to use units to buy them items. Or cash. They clearly don't want us to be able to farm any Resource for gameplay

    I haven't purchased energy in years. My inventory is full and I have 21 in overflow.
    Nor have I but what's that got to do with anything? You (nor I) aren't the entire playerbase, last I checked anyway.

    I've also never farmed energy.
    The same argument could be made against you!
    How so? All I said is that it's clear they don't want farming resources and want us to buy them with units, they've even said as much in the whole 3.2.6 fiasco. Something about the in game currency is given out enough to be able to buy said resources.
  • MackeyMackey Member Posts: 1,597 ★★★★★

    Mackey said:

    Mackey said:

    It's plain as day that between the revive nerf n this energy one, that kabam want us to use units to buy them items. Or cash. They clearly don't want us to be able to farm any Resource for gameplay

    I haven't purchased energy in years. My inventory is full and I have 21 in overflow.
    Nor have I but what's that got to do with anything? You (nor I) aren't the entire playerbase, last I checked anyway.

    I've also never farmed energy.
    The point is that you don't have proof they just want us to buy them. There are tons more free refills available than before. They are in a bunch of the solo and alliance objectives and in calendars. If they wanted us to buy them, they wouldn't have changed the ways we get them as is. But I get it, Kabam bad.
    I never said I had proof. Kabam determine a certain amount of resources as fair play (like your calendar ally obj etc etc) that's obvious, even more so after the whole 3.2.6 thing. If one wants more energy to keep playing for an entire day then the idea is to buy them with the ingame currency, pretty much all mobile games adopt this or at least the ones I've played do. By allowing farming to continue people can skip that part of the process and just farm more and more and this is bound to hurt kabam.

    I personally believe this all about money, whether that be directly or indirectly. You build units naturally through playing the game, the intent is to use those units for resources then when big deals drop (unit deals) they want us to pay money for them units to buy the deals, yes they give us the option of grinding arena to get the units but let's be honest here, that'll a very long time to do so and someone who can spare the cash will just buy it to save time, that's what Kabam wants and any microstransaction game for that matter. Leaving farming as an option to the extent which it has been for a very long time removes the need to use units in resources and thus removes the cash flow they MAY have otherwise got if that player used their units for revives etc.

    Mark my words, when potions are changed (if that hasn't been forgotten about) they will nerf the spawn rates of them too
  • UnOriginalUnOriginal Member Posts: 731 ★★★
    Add more levels ... Only me? Ok
Sign In or Register to comment.