So I remember seeing somewhere
@Kabam Miike mentioned that the team are happy to hear constructive feedback. Based from some of these discussions on the forum and outside. I believe some of these ideas could be consider as a sensible solution for both Kabam and players.
Background:-So with the changes to Act 4 & 5, also come with a nerf on drop rate for energy refill in a certain chapter in Act 5, as stated in this thread.
https://forums.playcontestofchampions.com/en/discussion/343216/following-up-changes-to-drop-rates-in-act-5-revamp#latestThe TDLR reason behind this change is the idea that with increase champs power & rarity, it maybe possible to auto fight through these quests and get "infinite" energy. This is the perspective on Kabam.
Players Perspective:-Now I don't have any inside data from Kabam, but from my personal experience as well as other who have commented on this situation. Players are not trying to get "infinite" energy, it is not about gain extra energy but more like not wasting the energy through out the day.
Most of the time through out the day while people are busy working, studying or whatever else, their MCOC account is just there with a full 70 energy. By the time players get the chance to jump on and really play the game for a few hours, you only get about 70 energy or so to do all content (including Story Q, EQ, SQ and Battlegrounds, all of which use the same energy).
So an opportunity to use some energy to get energy refill it just the chance to "recycle" the energy and save for when the players have time to play in that day.
Solution:There are so many possible (and simple) solutions I believe Kabam to implement this, including:-
1) An Apothecary-like quest for energy like this:- 2 paths - 1 Full Refill for Completion and 1 Full Refill for Exploration. It can cost 60 energy to auto fight per path. Reset each day.
2) Items in store:- Players can buy 2 Full Energy Refill per day, costing 60 energy each.
3) If the possibility of Auto fight in Act 5 is the main problem then, move those drop items to higher Act, like Chapter 6.4.1, give people more reason to fight Deadpool and VTD lol
I don't believe any of these solution would harm the game economic in anyway, but would enable a more balance (manageable) way for players to enjoy the game.
Would love to hear back from the team on their thought.