Spider-Man (Symbiote) buff concept
Revan0607
Member Posts: 53 ★
With insomniacs Spider-Man 2 coming out in October, I feel like kabam could market big on giving Spider-Man symbiote a long overdue buff. As of now he relies on synergies from bad champions *cough red/ green goblin and just his kit has nothing really along with sharing the exact animations as classic Spider-Man. So the main things I’d hope to see are new animations (maybe a new model but not needed) and an overhaul to his kit.
-For animations I’d add some more tentacle attacks to make spidey look more brutal with his attacks cause that’s the point of the suit is to make him more seem more hard hitting. Definitely recommend new special attack animations. Even sp3 which ik kabam rarely changes the sp3 but they have done it before with luke cage.
-for his new kit I’d have it based on what the red goblin synergy is but more convenient cause the main problem is the armor breaks on the heavy aren’t that good and having to spam heavies is always annoying. So what I’d recommend is have spidey place a more potent armor break for each critical hit and have them stack up to around 25-30 depending on how strong they are. They can be paused from dexing (kinda like stealth spidey) and refreshed with sp2 while adding the fury buff. The red goblin synergy can be tweaked to just ramp up the armor breaks a little faster but not needed.
Below are a few ideas for synergies
•Now take on this
-Spider-Man (symbiote)-increase the duration of armor breaks by 8 seconds
-Venom- each hit with the sp2 is a guaranteed critical hit
-Sandman- increase sandman’s attack rating by 2% for each debuff on the opponent
•Black and Blue
-Spider-Man (Symbiote)- hitting the opponent while they’re stunned has a 50% chance to place a taunt debuff
-Spider-Man (Classic)- add a 10% fury passive for each taunt on the opponent
•A hunt you won’t forget
-Spider-Man (symbiote)- increase critical damage rating
-kraven- when the opponent is rooted, increase the potency and duration of bleeds by 30%
-Spider-Man (Miles Morales)- the first 3 fury passives gained from your spider missions are now permanent
-For animations I’d add some more tentacle attacks to make spidey look more brutal with his attacks cause that’s the point of the suit is to make him more seem more hard hitting. Definitely recommend new special attack animations. Even sp3 which ik kabam rarely changes the sp3 but they have done it before with luke cage.
-for his new kit I’d have it based on what the red goblin synergy is but more convenient cause the main problem is the armor breaks on the heavy aren’t that good and having to spam heavies is always annoying. So what I’d recommend is have spidey place a more potent armor break for each critical hit and have them stack up to around 25-30 depending on how strong they are. They can be paused from dexing (kinda like stealth spidey) and refreshed with sp2 while adding the fury buff. The red goblin synergy can be tweaked to just ramp up the armor breaks a little faster but not needed.
Below are a few ideas for synergies
•Now take on this
-Spider-Man (symbiote)-increase the duration of armor breaks by 8 seconds
-Venom- each hit with the sp2 is a guaranteed critical hit
-Sandman- increase sandman’s attack rating by 2% for each debuff on the opponent
•Black and Blue
-Spider-Man (Symbiote)- hitting the opponent while they’re stunned has a 50% chance to place a taunt debuff
-Spider-Man (Classic)- add a 10% fury passive for each taunt on the opponent
•A hunt you won’t forget
-Spider-Man (symbiote)- increase critical damage rating
-kraven- when the opponent is rooted, increase the potency and duration of bleeds by 30%
-Spider-Man (Miles Morales)- the first 3 fury passives gained from your spider missions are now permanent
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