New idea to help everyone in Bgs
Johnnoooooo
Member Posts: 168 ★★★
Just an idea, as I've been doing well beating champs in bgs, finishing the fight in good time, I may be on 80% health due to suiceds or taking block damage etc, but I find myself losing because my opponents have not finished the fight but have 95% health (an example) but they've left their defender on 20% health..
How about, add a bonus of like 5k points for ko'ing their defender, on top of the normal points accumilated. This will encourage people to finish the fights, it never feels fair losing a fight, when ive actuallydefeated the defender and they havent, but still take the win... the amount of people also pausing on a nick fury just as he starts his second life is ridiculous too..
But Because time is now less of a factor, and health is, its easy for people to pause, or not actually defeat their opponents.. adding a bonus will combine the best of both and make it more fair
How about, add a bonus of like 5k points for ko'ing their defender, on top of the normal points accumilated. This will encourage people to finish the fights, it never feels fair losing a fight, when ive actuallydefeated the defender and they havent, but still take the win... the amount of people also pausing on a nick fury just as he starts his second life is ridiculous too..
But Because time is now less of a factor, and health is, its easy for people to pause, or not actually defeat their opponents.. adding a bonus will combine the best of both and make it more fair
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Comments
Also, OP’s example isn’t even real. A defender with 20% health left and opposing attacker with 95% is 24,000 + 14250 = 38250 points.
A dead opponent with 80% left for the attacker is 30000+12000 = 42000. You’ve already won by a substantial margin even before you add the time bonus. You’d have to be below 55% health to lose that match, and even that assumes no time bonus.
In conclusion, you’re deluding yourself about how “well” you’re playing in these matches, and no one should have sympathy for you running suicides because that 60% attack can offer a substantial time trade off in exchange for modest recoil damage.